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RUST ANALYTICS
LIVE85,447PLY11,687SRV
QUOTE 153.67.39.180:28015 Offline checked 9d ago

The Bear Zoo Too Too

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,801
top 61%
Rank · 7d ago
#13,263
538 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average529/600+8+1.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average462/450−15−3.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average237/225−36−13.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average458/450+18+4.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250−34−48.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average363/450+22+6.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on The Bear Zoo Too Too?

No gather rate is given in the name of The Bear Zoo Too Too. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on The Bear Zoo Too Too?

A procedural map runs on The Bear Zoo Too Too, created by the game.

Player Count

Where does The Bear Zoo Too Too sit in the rankings?

In the top 61% of all ranked servers, The Bear Zoo Too Too is #13,801 on player hours over the last seven days.

How many players does The Bear Zoo Too Too have?

At present, The Bear Zoo Too Too is offline; the last sighting was 9 days 18 hours ago.

Wipe Schedule

When does The Bear Zoo Too Too schedule its wipes?

There are too few wipes on record for The Bear Zoo Too Too to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was created.

Server Overview

What is the server location for The Bear Zoo Too Too?

No region is published by The Bear Zoo Too Too. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 153.67.39.180:28015 is its address.

The Bear Zoo Too Too is on which Rust version?

The version in use at The Bear Zoo Too Too: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is The Bear Zoo Too Too and is it currently online?

Offline at this moment: The Bear Zoo Too Too. Last seen 9 days 18 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags & Filters

How should you interpret the tags on The Bear Zoo Too Too?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which The Bear Zoo Too Too publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

The Bear Zoo Too Too appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, The Bear Zoo Too Too matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to The Bear Zoo Too Too?

The console route: start Rust, press F1, enter client.connect 153.67.39.180:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.