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RUST ANALYTICS
LIVE68,352PLY11,604SRV
QUOTE 156.239.245.130:50000 Offline checked 2d ago

测试

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,919
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - SEA LongEA · groups of 12+ · monthly · 198 on average251/275−19−7.1%
2Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average44/200−28−38.6%
3Rustafied.com - SEA LongEA · groups of 16+ · monthly · 97 on average137/200−2−1.4%
4Japan Tokyo - Main|10/09|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 96 on average33/415−43−56.6%
5Rustafied.com - SEA MainEA · groups of 16+ · weekly · 76 on average14/100−29−67.5%
6[SEA] Facepunch Premium 1EA · groups of 8+ · monthly · 59 on average63/250−18−22.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on 测试?

The name of 测试 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on 测试?

测试 uses a procedural map, which the game generates.

Population

What is the rank of 测试?

In the top 72% of all ranked servers, 测试 is #15,919 on player hours over the last seven days.

How full is 测试?

At present, 测试 is offline; the last sighting was 2 days 21 hours ago. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does 测试 wipe?

There are too few wipes on record for 测试 to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 23 hours ago the current world was created.

Server Info

What is the location of 测试?

No region tag is published by 测试, though its name points to Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 156.239.245.130:50000.

What Rust version is 测试 running?

Rust network protocol 2634 and build 167398 on Windows is what 测试 runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is 测试 and is it currently online?

Offline at this moment: 测试. Last seen 2 days 21 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. The earliest Rust Analytics saw it was 11 October 2026.

Tags & Filters

What is the meaning of the tags on 测试?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which 测试 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does 测试 show up in Rust Analytics lists and filters?

On Rust Analytics, 测试 matches these lists: Rust community servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

What steps do I take to join 测试?

Type client.connect 156.239.245.130:50000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp2
Max players Capacity: 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.