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RUST ANALYTICS
LIVE40,519PLY11,472SRV
QUOTE 157.85.85.159:29183 Online checked 8m ago

A Shockbyte Rust Server

Players · last
0/ 75
+024h
0% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,731
top 30%
Rank · 7d ago
#7,081
350 places up
Last wipe
12h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
4900
Procedural Map · seed 269879688
First seen
5 Oct 2026
no hostname published

Players

AveragePeakWipe
00.511.5209:0017:0001:0009:0023:0007:00Wiped Tue 13 Oct, 19:45 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

Server fpsWipe
05010015020009:0017:0001:0009:0023:0007:00Wiped Tue 13 Oct, 19:45 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k5 Oct7 Oct9 Oct10 Oct12 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 19:45 UTC13h ago – – running 0
Tue 6 Oct, 08:42 UTC8d ago 2 halved by day 2 7.5 days 2
Mon 5 Oct, 19:12 UTC8d ago 2 – 0.6 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average305/325−16−5.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average159/225−20−11.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average201/250+24+13.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250−13−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average159/175−9−5.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate is given in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Shockbyte Rust Server?

A procedural map of size 4,900 with seed 269879688 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does A Shockbyte Rust Server hold in the server rankings?

In the top 30% of all ranked servers, A Shockbyte Rust Server is #6,731 on player hours over the last seven days.

How full is A Shockbyte Rust Server?

0 of 75 slots on A Shockbyte Rust Server are filled right now. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 2 players.

Wipe Schedule

What can you expect on wipe day for A Shockbyte Rust Server?

The average peak across its recent wipes is 2 players. 35 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 2 is where the crowd fell when it did not hold.

How often does A Shockbyte Rust Server wipe?

A Shockbyte Rust Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 hours ago the current world was created.

Server Info

Where can A Shockbyte Rust Server be found?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.85.159:29183.

Is A Shockbyte Rust Server performing well?

Server fps over the last 48 hours: 78 on average, 34 at the lowest. 137,484 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,649 MB. What players feel as lag is low fps together with a rising entity count.

A Shockbyte Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Shockbyte Rust Server?

The server is live: A Shockbyte Rust Server is online. 1 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 96% uptime, 162 of 168 hours. 5 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What is the process to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 157.85.85.159:29183. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Capacity: 75 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.