A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,919 top 72%
- Rank · 7d ago
- #14,046 ▼1873 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 551/575 | ▼−9−1.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 347 on average | 346/375 | ▼−44−11.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 158/200 | ▲+25+18.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 327 on average | 315/325 | ▼−81−20.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−15−24.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 277 on average | 303/375 | ▲+25+9.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #15,919 on player hours, in the top 72% of all ranked servers.
How full is A Shockbyte Rust Server?
0 of 10 slots on A Shockbyte Rust Server are filled at the moment. Average players over the last seven days: 0.
Wipe Frequency
How often does A Shockbyte Rust Server wipe?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 15 days 1 hours.
Server Info
Where can A Shockbyte Rust Server be found?
No region is published by A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.85.163:22592.
Is A Shockbyte Rust Server performing well?
Average server fps for the last 48 hours is 249; the floor was 235. The entity count reached 8,252, covering buildings, deployables and all else in the world. Up to 3,599 MB of memory was used. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server runs which version of Rust?
The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of A Shockbyte Rust Server?
Online at this moment: A Shockbyte Rust Server. 15 days ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 157.85.85.163:22592. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.