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RUST ANALYTICS
LIVE77,568PLY11,678SRV
QUOTE 157.85.85.186:24952 Online checked 13m ago

A Shockbyte Rust Server

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,915
top 72%
Rank · 7d ago
#16,709
794 places up
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
27 Sep 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average577/600+25+4.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average451/400+27+6.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average144/200−32−18.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average346/375−69−16.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average49/250−30−37.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average305/400−4−1.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of A Shockbyte Rust Server?

In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,915 on player hours over the last seven days.

How full is A Shockbyte Rust Server?

On A Shockbyte Rust Server, 0 players are in now, out of 10 slots. Average players over the last seven days: 0.

Wipe Schedule

On what cycle does A Shockbyte Rust Server wipe?

No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 17 days 4 hours ago the current world was created.

Server Overview

What is the location of A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.85.186:24952 is its address.

How is the performance on A Shockbyte Rust Server?

The last 48 hours average 243 server fps, the low being 228. 8,143 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,110 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Shockbyte Rust Server running?

The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 165217, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Shockbyte Rust Server and is it currently online?

A Shockbyte Rust Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 17 days 3 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 27 September 2026.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature A Shockbyte Rust Server?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to A Shockbyte Rust Server?

Type client.connect 157.85.85.186:24952 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.