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RUST ANALYTICS
LIVE41,219PLY11,465SRV
QUOTE 157.85.85.49:26937 Offline checked 5d ago

A Shockbyte x Discord Production Rust Server

Players · last
1/ 10
n/a24h
10% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#15,747
top 71%
Rank · 7d ago
#16,709
962 places up
Last wipe
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 12:17 UTC6d ago – – – 0
Wed 7 Oct, 12:00 UTC6d ago – – – 0
Wed 7 Oct, 11:52 UTC6d ago – – – 0
Wed 7 Oct, 11:40 UTC6d ago – – – 0
Wed 7 Oct, 11:34 UTC6d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 152 on average78/500−73−48.3%
2Vital Rust - EU MonthlyEU · no group limit · 82 on average71/100−14−16.9%
3Magic Rust Vanilla (Monthly) JUST WIPED | 14.10no group limit · 70 on average93/100+24+34.6%
4Magic Rust — Long | Kлaccикa x1 | Pycc | JUST WIPED 14.10EU · no group limit · 1x · 69 on average64/100−2−3.0%
5Rustoria.co - EU Main | JUST WIPED 14.10EU · no group limit · 65 on average65/100−1−1.1%
6Bestrust Solo/Duo/Trio/Quad Monthly | 14.10no group limit · 65 on average74/100+10+14.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on A Shockbyte x Discord Production Rust Server?

The map on A Shockbyte x Discord Production Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of A Shockbyte x Discord Production Rust Server?

In the top 71% of all ranked servers, A Shockbyte x Discord Production Rust Server is #15,747 on player hours over the last seven days.

How full is A Shockbyte x Discord Production Rust Server?

At present, A Shockbyte x Discord Production Rust Server is offline; the last sighting was 5 days 17 hours ago. Average players over seven days: 0; peak: 1.

Wipe Schedule

How often does A Shockbyte x Discord Production Rust Server wipe?

A new world every few hours is what A Shockbyte x Discord Production Rust Server does. None of those resets is a wipe, and no wipe schedule is kept.

Server Info

Where can A Shockbyte x Discord Production Rust Server be found?

No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.85.49:26937 is its address.

A Shockbyte x Discord Production Rust Server is on which Rust version?

Rust network protocol 2634 and build 167058 on Linux is what A Shockbyte x Discord Production Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Shockbyte x Discord Production Rust Server?

No response from A Shockbyte x Discord Production Rust Server. It was last seen 5 days 17 hours ago. The last 6 full days give 11% uptime, 16 hours on out of 144. The earliest Rust Analytics saw it was 7 October 2026.

Tags and Rankings

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

Published by A Shockbyte x Discord Production Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): It runs build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does A Shockbyte x Discord Production Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte x Discord Production Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join A Shockbyte x Discord Production Rust Server?

Type client.connect 157.85.85.49:26937 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167058
Build It runs build 167058.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.