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RUST ANALYTICS
LIVE43,876PLY11,649SRV
QUOTE 157.85.85.65:27246 Online checked 11m ago

Testovaya

moddedoxide
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,310
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
25 Oct 2026
no hostname published

Players

AveragePeak
0123420:0022:0000:0002:0004:0006:00

Hourly average and peak, UTC.

Server performance

010020030040020:0022:0000:0002:0004:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 159 on average133/500−119−47.3%
2МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average135/100+9+6.8%
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 105 on average141/225−40−22.1%
4[Whitelist]KagiRust8groups of 20+ · 91 on average51/300−49−48.9%
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average18/200−49−73.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 82 on average82/1000−221−73.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Testovaya?

The name of Testovaya carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Testovaya?

A procedural map of size 1,500 with seed 50000 runs on Testovaya, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Testovaya sit in the rankings?

In the top 70% of all ranked servers, Testovaya is #15,310 on player hours over the last seven days.

How full is Testovaya?

On Testovaya, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.

Wipe Cycle

When does Testovaya schedule its wipes?

There are too few wipes on record for Testovaya to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 12 hours.

Server Overview

What is the server location for Testovaya?

There is no region published for Testovaya. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.85.65:27246.

What is the performance like on Testovaya?

Server fps over the last 48 hours: 240 on average, 238 at the lowest. 8,166 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,082 MB. What players feel as lag is low fps together with a rising entity count.

Testovaya is on which Rust version?

The build is Rust network protocol 2635 and build 167781 on Linux, running on Testovaya. Joining requires the same protocol on your game, which Steam updates.

Is Testovaya up, and how consistent is its uptime?

Testovaya is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. First sighting by Rust Analytics: 25 October 2026.

Server Tags

How should you interpret the tags on Testovaya?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Testovaya publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Testovaya show up in Rust Analytics lists and filters?

These Rust Analytics lists include Testovaya: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join Testovaya?

Type client.connect 157.85.85.65:27246 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.