Testovaya
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,310 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 25 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 159 on average | 133/500 | ▼−119−47.3% | |
| 2 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 135/100 | ▲+9+6.8% | |
| 3 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 105 on average | 141/225 | ▼−40−22.1% | |
| 4 | [Whitelist]KagiRust8groups of 20+ · 91 on average | 51/300 | ▼−49−48.9% | |
| 5 | RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average | 18/200 | ▼−49−73.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 82 on average | 82/1000 | ▼−221−73.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Testovaya?
The name of Testovaya carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Testovaya?
A procedural map of size 1,500 with seed 50000 runs on Testovaya, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does Testovaya sit in the rankings?
In the top 70% of all ranked servers, Testovaya is #15,310 on player hours over the last seven days.
How full is Testovaya?
On Testovaya, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Cycle
When does Testovaya schedule its wipes?
There are too few wipes on record for Testovaya to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 12 hours.
Server Overview
What is the server location for Testovaya?
There is no region published for Testovaya. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.85.65:27246.
What is the performance like on Testovaya?
Server fps over the last 48 hours: 240 on average, 238 at the lowest. 8,166 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,082 MB. What players feel as lag is low fps together with a rising entity count.
Testovaya is on which Rust version?
The build is Rust network protocol 2635 and build 167781 on Linux, running on Testovaya. Joining requires the same protocol on your game, which Steam updates.
Is Testovaya up, and how consistent is its uptime?
Testovaya is up. It is taking players now. Its own uptime figure dates the last restart to roughly 9 hours ago. First sighting by Rust Analytics: 25 October 2026.
Server Tags
How should you interpret the tags on Testovaya?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings, which Testovaya publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Testovaya show up in Rust Analytics lists and filters?
These Rust Analytics lists include Testovaya: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
What is the process to join Testovaya?
Type client.connect 157.85.85.65:27246 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.