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RUST ANALYTICS
LIVE75,538PLY11,708SRV
QUOTE 157.85.86.136:27176 Online checked 8m ago

Water_Cup

Players · last
0/ 5
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,892
top 72%
Rank · 7d ago
#9,785
6107 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Procedural Map · seed 100000
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:22 UTC12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average434/500+109+33.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average367/400+52+16.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average303/325−13−4.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average331/350+45+15.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average45/250−7−13.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average341/450+90+35.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Water_Cup?

No gather rate is given in the name of Water_Cup. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on Water_Cup?

Water_Cup uses a procedural map of size 4,000 with seed 100000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

What is the rank of Water_Cup?

In the top 72% of all ranked servers, Water_Cup is #15,892 on player hours over the last seven days.

What is the population on Water_Cup?

0 of 5 slots on Water_Cup are filled right now. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for Water_Cup?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does Water_Cup wipe?

No rhythm can be told for Water_Cup yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 12 days 5 hours.

Server Overview

Where can Water_Cup be found?

For Water_Cup, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.86.136:27176 is its address.

How is the performance on Water_Cup?

The last 48 hours average 127 server fps, the low being 54. 94,048 entities is the maximum carried: buildings, deployables and everything else. Up to 3,722 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

What Rust version is Water_Cup running?

The version in use at Water_Cup: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is Water_Cup up, and how consistent is its uptime?

Online at this moment: Water_Cup. The reported uptime puts its last restart at about 18 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Water_Cup?

These tags are published by Water_Cup and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Water_Cup appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Water_Cup matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to Water_Cup?

Type client.connect 157.85.86.136:27176 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Capacity: 5 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.