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RUST ANALYTICS
LIVE74,462PLY11,566SRV
QUOTE 157.85.86.226:24609 Offline checked 29d ago

A Shockbyte Rust Server

Players · last
0/ 4
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 4
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,462
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
31d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 00:08 UTC31d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average228/275−12−5.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 317 on average254/250−196−43.5%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 313 on average177/225−1−0.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average196/250+35+21.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average673/775+645+2325.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average208/325+29+16.0%

Quick answers

from the figures on this page

Server Rules

How is A Shockbyte Rust Server configured in terms of rules and settings?

The name of A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte Rust Server?

The game generates the procedural map on A Shockbyte Rust Server.

Player Count

What position does A Shockbyte Rust Server hold in the server rankings?

In the top – of all ranked servers, A Shockbyte Rust Server is #15,462 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

At present, A Shockbyte Rust Server is offline; the last sighting was 29 days 22 hours ago.

Wipe Frequency

How does A Shockbyte Rust Server handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

When does A Shockbyte Rust Server schedule its wipes?

There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 31 days 21 hours ago the current world was created.

Server Info

What is the location of A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.86.226:24609 is its address.

A Shockbyte Rust Server is on which Rust version?

The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 163794, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is A Shockbyte Rust Server and is it currently online?

A Shockbyte Rust Server is down. The last time we saw it was 29 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join A Shockbyte Rust Server?

Type client.connect 157.85.86.226:24609 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.