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RUST ANALYTICS
LIVE37,207PLY11,460SRV
QUOTE 157.85.87.229:25005 Online checked 12m ago

A Shockbyte x Discord Production Rust Server

Players · last
0/ 10000
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10000
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,960
top 71%
Rank · 7d ago
#15,147
813 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0123408:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctWed 23 SepWed 23 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:58 UTC11d ago 1 – running 0
Wed 23 Sep, 16:57 UTC20d ago 2 halved by day 2 8.6 days 1
Wed 23 Sep, 10:17 UTC20d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average253/250−23−8.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average149/200+6+4.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average215/250+9+4.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average142/200−25−14.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average21/250−15−41.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average117/150−18−13.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of A Shockbyte x Discord Production Rust Server?

In the top 71% of all ranked servers, A Shockbyte x Discord Production Rust Server is #15,960 on player hours over the last seven days.

What is the population on A Shockbyte x Discord Production Rust Server?

0 of 10,000 slots on A Shockbyte x Discord Production Rust Server are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for A Shockbyte x Discord Production Rust Server?

An average of 2 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 2 is where the crowd fell when it did not hold.

How often does A Shockbyte x Discord Production Rust Server wipe?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 11 days 22 hours.

Server Info

What is the location of A Shockbyte x Discord Production Rust Server?

There is no region published for A Shockbyte x Discord Production Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.87.229:25005.

What is the performance like on A Shockbyte x Discord Production Rust Server?

Average server fps for the last 48 hours is 254; the floor was 245. 8,226 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,775 MB. What players feel as lag is low fps together with a rising entity count.

A Shockbyte x Discord Production Rust Server runs which version of Rust?

Rust network protocol 2634 and build 166586 on Linux is what A Shockbyte x Discord Production Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is A Shockbyte x Discord Production Rust Server and is it currently online?

A Shockbyte x Discord Production Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 11 days 21 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on A Shockbyte x Discord Production Rust Server?

These tags are published by A Shockbyte x Discord Production Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10000 (Max players): Capacity: 10,000 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte x Discord Production Rust Server show up in Rust Analytics lists and filters?

These Rust Analytics lists include A Shockbyte x Discord Production Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join A Shockbyte x Discord Production Rust Server?

Type client.connect 157.85.87.229:25005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10000,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10000
Max players Capacity: 10,000 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.