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RUST ANALYTICS
LIVE45,975PLY11,496SRV
QUOTE 157.85.87.241:26318 Online checked 14m ago

Red sun in the sky

Players · last
0/ 5
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
#12,964
2983 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 471471404
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:37 UTC FW12d ago 1 – running 0
Sat 19 Sep, 10:09 UTC25d ago 2 halved by day 3 12.4 days 0
Fri 18 Sep, 21:13 UTC25d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average380/425−49−11.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average226/250−45−16.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average175/200+25+16.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average224/250−20−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average32/250−14−30.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average206/250+2+0.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Red sun in the sky?

The name of Red sun in the sky carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Red sun in the sky?

Red sun in the sky uses a procedural map of size 3,500 with seed 471471404, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

Where does Red sun in the sky sit in the rankings?

For the last seven days, Red sun in the sky holds rank #15,947 on player hours, in the top 72% of all ranked servers.

How many players does Red sun in the sky have?

On Red sun in the sky, 0 players are in now, out of 5 slots. Average players over the last seven days: 0.

Wipe Frequency

How does Red sun in the sky handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

On what cycle does Red sun in the sky wipe?

Red sun in the sky wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 14 hours ago the current world was created.

Server Details

What is the server location for Red sun in the sky?

There is no region published for Red sun in the sky. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.87.241:26318.

How is the performance on Red sun in the sky?

The last 48 hours average 149 server fps, the low being 93. The entity count reached 64,213, covering buildings, deployables and all else in the world. Up to 3,703 MB of memory was used. Low fps and growing entities are the source of felt lag.

Red sun in the sky is on which Rust version?

The build is Rust network protocol 2634 and build 166652 on Linux, running on Red sun in the sky. The protocol has to match for you to join, and Steam applies that update.

Is Red sun in the sky up, and how consistent is its uptime?

Red sun in the sky is up. It is taking players now. Its own uptime figure dates the last restart to roughly 20 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Red sun in the sky?

These tags are published by Red sun in the sky and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): It holds 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Red sun in the sky show up in Rust Analytics lists and filters?

These Rust Analytics lists include Red sun in the sky: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Red sun in the sky?

Type client.connect 157.85.87.241:26318 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players It holds 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.