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RUST ANALYTICS
LIVE48,805PLY11,516SRV
QUOTE 157.85.87.94:21329 Online checked 8m ago

A Shockbyte Rust Server

Players · last
0/ 20
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
0123419:0003:0010:0018:0001:0009:00

Hourly average and peak, UTC.

Server performance

010020030040019:0003:0010:0018:0001:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average420/425−9−2.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average250/250−21−7.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average172/200+22+14.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average151/250−93−38.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−19−41.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average220/250+16+7.8%

Quick answers

from the figures on this page

Server Rules

How is A Shockbyte Rust Server configured in terms of rules and settings?

No gather rate is given in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on A Shockbyte Rust Server?

A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What is the rank of A Shockbyte Rust Server?

In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,947 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

On A Shockbyte Rust Server, 0 players are in now, out of 20 slots. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does A Shockbyte Rust Server wipe?

There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 39 hours old.

Server Overview

What is the server location for A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.87.94:21329.

How is the performance on A Shockbyte Rust Server?

The last 48 hours average 254 server fps, the low being 247. The entity count reached 8,279, covering buildings, deployables and all else in the world. Memory use peaked at 2,501 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is A Shockbyte Rust Server running?

The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167584, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is A Shockbyte Rust Server and is it currently online?

A Shockbyte Rust Server is up. It is taking players now. The reported uptime puts its last restart at about 38 hours ago. The server stayed up 100% of the time in the last 1 full day. 24 of 24 hours were online. First sighting by Rust Analytics: 12 October 2026.

Tags & Filters

How should you interpret the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): It holds 20 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 157.85.87.94:21329. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players It holds 20 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.