A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,909 top 72%
- Rank · 7d ago
- #16,709 ▲800 places up
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 534/600 | ▲+13+2.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 440/450 | ▼−37−7.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 217/225 | ▼−56−20.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 431/450 | ▼−9−2.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 42/250 | ▼−28−40.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 355/450 | ▲+14+4.3% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on A Shockbyte Rust Server?
The name of A Shockbyte Rust Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Activity
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #15,909 on player hours, in the top 72% of all ranked servers.
How many players does A Shockbyte Rust Server have?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Frequency
When does A Shockbyte Rust Server schedule its wipes?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 40 days 14 hours ago the current world was created.
Server Info
What is the server location for A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.88.115:20418 is its address.
How is the performance on A Shockbyte Rust Server?
Average server fps for the last 48 hours is 237; the floor was 233. 8,153 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,648 MB. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server runs which version of Rust?
The version in use at A Shockbyte Rust Server: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is A Shockbyte Rust Server and is it currently online?
The server is live: A Shockbyte Rust Server is online. The reported uptime puts its last restart at about 19 days 16 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 157.85.88.115:20418 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.