A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 6 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #9,209 top 41%
- Rank · 7d ago
- #9,329 ▲120 places up
- Last wipe
- 7d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 7 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 522/575 | ▲+71+15.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 446/500 | ▼−4−0.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 254/250 | ▼−24−8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 425/475 | ▲+9+2.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 41/250 | ▼−33−44.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 379/450 | ▲+48+14.4% |
Quick answers
from the figures on this pageRules & Settings
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate appears in the name of A Shockbyte Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does A Shockbyte Rust Server sit in the rankings?
For the last seven days, A Shockbyte Rust Server holds rank #9,209 on player hours, in the top 41% of all ranked servers.
How many players does A Shockbyte Rust Server have?
0 of 6 slots on A Shockbyte Rust Server are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest.
Wipe Frequency
When does A Shockbyte Rust Server schedule its wipes?
No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 7 days 13 hours old.
Server Info
Where can A Shockbyte Rust Server be found?
There is no region published for A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.90.122:21774.
Is A Shockbyte Rust Server performing well?
Server fps over the last 48 hours: 251 on average, 233 at the lowest. 8,367 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,014 MB. What players feel as lag is low fps together with a rising entity count.
A Shockbyte Rust Server is on which Rust version?
Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of A Shockbyte Rust Server?
The server is live: A Shockbyte Rust Server is online. Its own uptime figure dates the last restart to roughly 7 days 11 hours ago. The last 6 full days give 100% uptime, 144 hours on out of 144. The earliest Rust Analytics saw it was 7 October 2026.
Tags & Filters
What is the meaning of the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join A Shockbyte Rust Server?
Type client.connect 157.85.90.122:21774 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp6,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp6
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.