A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▼−3 −100.0% from 3
- 7-day average
- 1 peak 3
- Rank
- #10,732 top 50%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 403 on average | 168/200 | ▼−1−0.6% | |
| 2 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 393 on average | 283/300 | ▼−53−15.7% | |
| 3 | Rustoria.co - EU MediumEU · groups of 12+ · biweekly · 364 on average | 103/200 | ▼−56−35.4% | |
| 4 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 307 on average | 8/200 | ▼−101−92.7% | |
| 5 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 299 on average | 201/225 | ▼−29−12.5% | |
| 6 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 264 on average | 86/100 | ▼−62−42.0% |
Quick answers
from the figures on this pageServer Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on A Shockbyte Rust Server?
The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does A Shockbyte Rust Server hold in the server rankings?
In the top 50% of all ranked servers, A Shockbyte Rust Server is #10,732 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. The mean over the last seven days is 1 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 3 players.
Wipe Schedule
On what cycle does A Shockbyte Rust Server wipe?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 2 hours ago the current world was created.
Server Info
What is the location of A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.90.132:28274 is its address.
Is A Shockbyte Rust Server performing well?
The last 48 hours average 256 server fps, the low being 256. 5,892 entities is the maximum carried: buildings, deployables and everything else. Up to 1,719 MB of memory was used. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is A Shockbyte Rust Server and is it currently online?
Online at this moment: A Shockbyte Rust Server. 35 minutes ago is when it last restarted, judging by the uptime it reports. 21 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
What is the process to join A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 157.85.90.132:28274. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.