slayworld1
Key statistics
the figures behind the quote- Players now
- 1/ 40 2% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #11,976 top 54%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 387 on average | 483/575 | ▼−73−13.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 322 on average | 301/325 | ▼−127−29.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 29/200 | ▼−147−83.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 307 on average | 331/375 | ▼−28−7.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 287 on average | 699/250 | ▲+652+1395.2% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 263 on average | 243/325 | ▼−88−26.7% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on slayworld1?
No gather rate is given in the name of slayworld1. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is not active.
Which map is played on slayworld1?
slayworld1 uses a procedural map of size 1,500 with seed 50000, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
What position does slayworld1 hold in the server rankings?
For the last seven days, slayworld1 holds rank #11,976 on player hours, in the top 54% of all ranked servers.
How full is slayworld1?
At present, slayworld1 is offline; the last sighting was 16 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 10:00 UTC, with an average of 1 players.
Wipe Frequency
On what cycle does slayworld1 wipe?
The record holds too few of slayworld1's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 28 hours.
Server Details
What is the location of slayworld1?
For slayworld1, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 157.85.90.150:21509.
How is the performance on slayworld1?
Server fps over the last 48 hours: 236 on average, 219 at the lowest. 8,232 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,019 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is slayworld1 running?
The version in use at slayworld1: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of slayworld1?
Offline at this moment: slayworld1. Last seen 16 hours ago. Its own uptime figure dates the last restart to roughly 10 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on slayworld1?
Published by slayworld1 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
slayworld1 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include slayworld1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join slayworld1?
The console route: start Rust, press F1, enter client.connect 157.85.90.150:21509. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.