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RUST ANALYTICS
LIVE65,809PLY11,624SRV
QUOTE 157.85.90.254:21870 Online checked 8m ago

A Shockbyte Rust Server

Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,848
top 72%
Rank · 7d ago
#10,190
5658 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average494/525−78−13.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average289/325−135−31.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average130/200+3+2.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average294/375−35−10.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average77/250+30+65.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average253/300−54−17.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 1,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does A Shockbyte Rust Server sit in the rankings?

For the last seven days, A Shockbyte Rust Server holds rank #15,848 on player hours, in the top 72% of all ranked servers.

What is the population on A Shockbyte Rust Server?

0 of 40 slots on A Shockbyte Rust Server are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does A Shockbyte Rust Server wipe?

No rhythm can be told for A Shockbyte Rust Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 10 days 16 hours.

Server Info

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 157.85.90.254:21870 is its address.

How is the performance on A Shockbyte Rust Server?

Server fps over the last 48 hours: 248 on average, 233 at the lowest. At its peak it held 8,266 entities: buildings, deployables and the rest of the world. Memory use peaked at 3,737 MB. A climbing entity count plus low fps is the lag players report.

A Shockbyte Rust Server is on which Rust version?

Rust network protocol 2634 and build 166652 on Linux is what A Shockbyte Rust Server runs. The protocol has to match for you to join, and Steam applies that update.

Is A Shockbyte Rust Server up, and how consistent is its uptime?

A Shockbyte Rust Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 days 14 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join A Shockbyte Rust Server?

Type client.connect 157.85.90.254:21870 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp40
Max players Capacity: 40 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.