A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,983 top 71%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 380/450 | ▲+30+8.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 382/475 | ▲+99+34.9% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 288/300 | ▼−102−26.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 360/425 | ▲+86+31.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 73/250 | ▼−2−2.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 294/425 | ▲+21+7.5% |
Quick answers
from the figures on this pageRules & Settings
How is A Shockbyte Rust Server configured in terms of rules and settings?
The name of A Shockbyte Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on A Shockbyte Rust Server?
A procedural map of size 1,500 with seed 50000 runs on A Shockbyte Rust Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does A Shockbyte Rust Server hold in the server rankings?
In the top 71% of all ranked servers, A Shockbyte Rust Server is #15,983 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
On A Shockbyte Rust Server, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does A Shockbyte Rust Server wipe?
There are too few wipes on record for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 46 hours ago the current world was created.
Server Details
What is the location of A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.90.82:20000.
How is the performance on A Shockbyte Rust Server?
The last 48 hours average 253 server fps, the low being 241. The entity count reached 8,383, covering buildings, deployables and all else in the world. Up to 2,418 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
What Rust version is A Shockbyte Rust Server running?
The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167398, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of A Shockbyte Rust Server?
Online at this moment: A Shockbyte Rust Server. 45 hours ago is when it last restarted, judging by the uptime it reports. Availability of 100% over the last 1 full day: it was online for 24 of 24 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 157.85.90.82:20000. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp40
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.