FR1DGE PvE Test
Key statistics
the figures behind the quote- Players now
- 0/ 6 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,947 top 72%
- Rank · 7d ago
- #16,709 ▲762 places up
- Last wipe
- 40d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2800 Procedural Map · seed 1
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average | 381/425 | ▼−48−11.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average | 222/250 | ▼−49−18.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 174/200 | ▲+24+15.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 212/250 | ▼−32−13.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 28/250 | ▼−18−39.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 196/250 | ▼−8−4.0% |
Quick answers
from the figures on this pageServer Rules
How is FR1DGE PvE Test configured in terms of rules and settings?
No gather rate is given in the name of FR1DGE PvE Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on FR1DGE PvE Test?
The map on FR1DGE PvE Test is procedural, size 2,800, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Population
What position does FR1DGE PvE Test hold in the server rankings?
In the top 72% of all ranked servers, FR1DGE PvE Test is #15,947 on player hours over the last seven days.
How many players does FR1DGE PvE Test have?
At present, FR1DGE PvE Test is offline; the last sighting was 44 hours ago. Average players over the last seven days: 0.
Wipe Frequency
On what cycle does FR1DGE PvE Test wipe?
The record holds too few of FR1DGE PvE Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 40 days 13 hours.
Server Info
What is the server location for FR1DGE PvE Test?
No region is published by FR1DGE PvE Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.90.99:25982.
What is the performance like on FR1DGE PvE Test?
Server fps over the last 48 hours: 199 on average, 180 at the lowest. The entity count reached 39,690, covering buildings, deployables and all else in the world. The memory ceiling reached 3,178 MB. A climbing entity count plus low fps is the lag players report.
FR1DGE PvE Test is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Linux, running on FR1DGE PvE Test. The protocol has to match for you to join, and Steam applies that update.
Is FR1DGE PvE Test up, and how consistent is its uptime?
No response from FR1DGE PvE Test. It was last seen 44 hours ago. Its own uptime figure dates the last restart to roughly 15 days 16 hours ago. The last 7 full days give 80% uptime, 135 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on FR1DGE PvE Test?
Published by FR1DGE PvE Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
FR1DGE PvE Test appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature FR1DGE PvE Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join FR1DGE PvE Test?
The console route: start Rust, press F1, enter client.connect 157.85.90.99:25982. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp6
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.