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RUST ANALYTICS
LIVE46,109PLY11,500SRV
QUOTE 157.85.90.99:25982 Offline checked 1d ago

FR1DGE PvE Test

Players · last
0/ 6
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 6
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
#16,709
762 places up
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2800
Procedural Map · seed 1
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0012:0013:0014:00

Hourly average and peak, UTC.

Server performance

010020030040011:0012:0013:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average381/425−48−11.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average222/250−49−18.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average174/200+24+15.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average212/250−32−13.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−18−39.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average196/250−8−4.0%

Quick answers

from the figures on this page

Server Rules

How is FR1DGE PvE Test configured in terms of rules and settings?

No gather rate is given in the name of FR1DGE PvE Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on FR1DGE PvE Test?

The map on FR1DGE PvE Test is procedural, size 2,800, with seed 1, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does FR1DGE PvE Test hold in the server rankings?

In the top 72% of all ranked servers, FR1DGE PvE Test is #15,947 on player hours over the last seven days.

How many players does FR1DGE PvE Test have?

At present, FR1DGE PvE Test is offline; the last sighting was 44 hours ago. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does FR1DGE PvE Test wipe?

The record holds too few of FR1DGE PvE Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 40 days 13 hours.

Server Info

What is the server location for FR1DGE PvE Test?

No region is published by FR1DGE PvE Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.90.99:25982.

What is the performance like on FR1DGE PvE Test?

Server fps over the last 48 hours: 199 on average, 180 at the lowest. The entity count reached 39,690, covering buildings, deployables and all else in the world. The memory ceiling reached 3,178 MB. A climbing entity count plus low fps is the lag players report.

FR1DGE PvE Test is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Linux, running on FR1DGE PvE Test. The protocol has to match for you to join, and Steam applies that update.

Is FR1DGE PvE Test up, and how consistent is its uptime?

No response from FR1DGE PvE Test. It was last seen 44 hours ago. Its own uptime figure dates the last restart to roughly 15 days 16 hours ago. The last 7 full days give 80% uptime, 135 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on FR1DGE PvE Test?

Published by FR1DGE PvE Test for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp6 (Max players): Capacity: 6 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

FR1DGE PvE Test appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature FR1DGE PvE Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join FR1DGE PvE Test?

The console route: start Rust, press F1, enter client.connect 157.85.90.99:25982. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp6,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp6
Max players Capacity: 6 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.