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RUST ANALYTICS
LIVE83,212PLY11,714SRV
QUOTE 157.85.92.122:27074 Online checked 12m ago

A Shockbyte Rust Server

Players · last
1/ 1
+024h
100% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,790
top 31%
Rank · 7d ago
#6,024
766 places down
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
20
player hours, last seven days
Map
4000
Procedural Map · seed 50000
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75117:0001:0009:0022:0006:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020017:0001:0009:0022:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
13.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 16:46 UTC1d ago – – running 0
Thu 1 Oct, 18:52 UTC FW12d ago 1 held half 10.9 days 0
Tue 15 Sep, 17:05 UTC28d ago 1 halved by day 2 16.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average567/600+4+0.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average415/450−61−12.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average199/225−56−22.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average402/400−38−8.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average354/425+28+8.5%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on A Shockbyte Rust Server?

The name of A Shockbyte Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural, size 4,000, with seed 50000, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does A Shockbyte Rust Server hold in the server rankings?

For the last seven days, A Shockbyte Rust Server holds rank #6,790 on player hours, in the top 31% of all ranked servers.

What is the population on A Shockbyte Rust Server?

1 of 1 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 1. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What can you expect on wipe day for A Shockbyte Rust Server?

The average peak across its recent wipes is 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.

When does A Shockbyte Rust Server schedule its wipes?

There is no next wipe to predict for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 47 hours old.

Server Details

Where can A Shockbyte Rust Server be found?

No region is published by A Shockbyte Rust Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.92.122:27074.

Is A Shockbyte Rust Server performing well?

The last 48 hours average 106 server fps, the low being 20. The entity count reached 94,171, covering buildings, deployables and all else in the world. Memory use peaked at 3,341 MB. A climbing entity count plus low fps is the lag players report.

A Shockbyte Rust Server runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of A Shockbyte Rust Server?

The server is live: A Shockbyte Rust Server is online. Its own uptime figure dates the last restart to roughly 8 hours ago. The last 7 full days give 97% uptime, 163 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on A Shockbyte Rust Server?

These tags are published by A Shockbyte Rust Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

A Shockbyte Rust Server appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 157.85.92.122:27074. The page's Launch Rust button opens Rust through Steam and connects you instead. It is at capacity now, so a queue is likely.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.