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RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 157.85.92.76:29553 Offline checked 1d ago

Prinzători

quad moddedoxidesoftcore
Players · last
0/ 1
n/a24h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#11,184
top 50%
Rank · 7d ago
–
not ranked a week ago
Last wipe
resets
8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
3000
Procedural Map · seed 50000
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75100:0002:0004:0005:0007:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040000:0002:0004:0005:0007:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct

Top 50% of all ranked servers, and #540 of the quad servers (top 66%). Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:26 UTC1d ago – – – 0
Mon 12 Oct, 09:17 UTC1d ago – – – 0
Mon 12 Oct, 09:04 UTC1d ago – – – 0
Mon 12 Oct, 08:51 UTC1d ago – – – 0
Mon 12 Oct, 08:40 UTC1d ago – – – 0
Mon 12 Oct, 08:32 UTC1d ago – – – 0
Mon 12 Oct, 07:55 UTC1d ago – – – 1
Mon 12 Oct, 02:01 UTC1d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average41/100−10−19.9%
2EU Hub 01EU · groups of 1000+ · 14 on average23/3300+6+32.1%
3FRESH RUST | CLASSIC | ДЛЯ НОВИЧКОВEU · groups of 5 · monthly · 1 on average2/200+1+100.0%
4Gridicated 1 Grid Servergroups of 8+ · 1 on average7/50+7
5Vital Rust - EU MonthlyEU · no group limit · 82 on average69/100−10−13.1%
6Magic Rust Vanilla (Monthly) JUST WIPED | 13.10no group limit · 70 on average96/100+26+36.3%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Prinzători?

The name of Prinzători carries no gather rate. quad caps groups at 4 players. softcore is the mode, Facepunch's easier mode: you keep part of your loot. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is played on Prinzători?

Prinzători uses a procedural map of size 3,000 with seed 50000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What position does Prinzători hold in the server rankings?

In the top 50% of all ranked servers, Prinzători is #11,184 on player hours over the last seven days. In the quad group, it ranks #540.

How full is Prinzători?

At present, Prinzători is offline; the last sighting was 35 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 1 players.

Wipe Schedule

When does Prinzători schedule its wipes?

A new world every few hours is what Prinzători does. None of those resets is a wipe, and no wipe schedule is kept.

Server Info

Where can Prinzători be found?

No region is published by Prinzători. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 157.85.92.76:29553.

What is the performance like on Prinzători?

Average server fps for the last 48 hours is 185; the floor was 127. 48,598 entities is the maximum carried: buildings, deployables and everything else. Up to 1,826 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Prinzători is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Linux, running on Prinzători. The protocol has to match for you to join, and Steam applies that update.

Is Prinzători up, and how consistent is its uptime?

Offline at this moment: Prinzători. Last seen 35 hours ago. Its own uptime figure dates the last restart to roughly 5 hours ago. 12 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Prinzători?

The game's server browser reads gmsoftcore (Game mode): Softcore rules, which are gentler; mp1 (Max players): Capacity: 1 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which Prinzători publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Prinzători show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Prinzători: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Prinzători?

The console route: start Rust, press F1, enter client.connect 157.85.92.76:29553. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmsoftcore,cs167584,ts4,^o^z

Game

gmsoftcore
Game mode Softcore rules, which are gentler.
mp1
Max players Capacity: 1 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.