A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,909 top 72%
- Rank · 7d ago
- #16,709 ▲800 places up
- Last wipe
- 10d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 548/600 | ▼−15−2.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average | 412/450 | ▼−64−13.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average | 194/225 | ▼−61−24.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average | 394/400 | ▼−46−10.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average | 47/250 | ▼−23−32.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average | 349/425 | ▲+23+7.0% |
Quick answers
from the figures on this pageMap and Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
The name of A Shockbyte Rust Server carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 1,500 with seed 50000, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Activity
Where does A Shockbyte Rust Server sit in the rankings?
In the top 72% of all ranked servers, A Shockbyte Rust Server is #15,909 on player hours over the last seven days.
How full is A Shockbyte Rust Server?
0 of 40 slots on A Shockbyte Rust Server are filled right now. Average players over the last seven days: 0.
Wipe Cycle
When does A Shockbyte Rust Server schedule its wipes?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 23 hours ago the current world was created.
Server Info
What is the server location for A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.93.131:27522.
How is the performance on A Shockbyte Rust Server?
Server fps over the last 48 hours: 249 on average, 226 at the lowest. 8,157 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,055 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is A Shockbyte Rust Server running?
The build is Rust network protocol 2634 and build 166652 on Linux, running on A Shockbyte Rust Server. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of A Shockbyte Rust Server?
The server is live: A Shockbyte Rust Server is online. 10 days 21 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 3 October 2026.
Server Tags
How should you interpret the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What steps do I take to join A Shockbyte Rust Server?
Type client.connect 157.85.93.131:27522 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.