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RUST ANALYTICS
LIVE66,360PLY11,608SRV
QUOTE 157.85.95.14:25931 Online checked 8m ago

Map Testing

moddedoxide
Players · last
0/ 2
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#5,511
top 25%
Rank · 7d ago
#8,473
2962 places up
Last wipe
resets
10 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
37
player hours, last seven days
Map
3000
Custom Map · seed 163057
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

010020030040014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 12:51 UTC3d ago – – – 0
Sun 11 Oct, 09:04 UTC3d ago – – – 1
Sun 11 Oct, 08:48 UTC3d ago – – – 1
Sun 11 Oct, 08:32 UTC3d ago – – – 1
Sun 11 Oct, 08:15 UTC3d ago – – – 1
Fri 9 Oct, 22:55 UTC4d ago – – – 1
Fri 9 Oct, 21:19 UTC4d ago – – – 1
Fri 9 Oct, 21:00 UTC4d ago – – – 1
Fri 9 Oct, 18:44 UTC4d ago – – – 1
Fri 9 Oct, 17:17 UTC4d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average40/100−10−20.7%
2EU Hub 01EU · groups of 1000+ · 16 on average9/3300+2+38.5%
3RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
4NiceRust | Классика | Для НовичковEU · groups of 8+ · weekly · 135 on average72/250−79−52.3%
5Vital Rust - EU MonthlyEU · no group limit · 82 on average80/100−1−0.7%
6Magic Rust Vanilla (Monthly) JUST WIPED | 14.10no group limit · 70 on average47/100−22−31.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Map Testing?

The name of Map Testing carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Map Testing?

The map on Map Testing is procedural, size 3,000, with seed 163057, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Activity

What position does Map Testing hold in the server rankings?

For the last seven days, Map Testing holds rank #5,511 on player hours, in the top 25% of all ranked servers.

What is the population on Map Testing?

0 of 2 slots on Map Testing are filled right now. The seven-day average is 0 players, with a peak of 2.

Wipe Cycle

How often does Map Testing wipe?

No wipe schedule exists for Map Testing: it makes a new world every few hours. Those resets are not wipes.

Server Overview

What is the server location for Map Testing?

For Map Testing, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 157.85.95.14:25931 is its address.

Is Map Testing performing well?

The last 48 hours average 234 server fps, the low being 97. The entity count reached 5,659, covering buildings, deployables and all else in the world. Memory use peaked at 3,689 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Map Testing running?

The build is Rust network protocol 2634 and build 167398 on Linux, running on Map Testing. Your game needs the same protocol to get in; Steam takes care of the update.

Is Map Testing up, and how consistent is its uptime?

Map Testing is up. It is taking players now. Its own uptime figure dates the last restart to roughly 2 days 21 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on Map Testing?

These tags are published by Map Testing and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

Map Testing appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Map Testing: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

What is the process to join Map Testing?

The console route: start Rust, press F1, enter client.connect 157.85.95.14:25931. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.