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RUST ANALYTICS
LIVE77,621PLY11,581SRV
QUOTE 157.85.95.174:22403 Online checked 11m ago

NO EAC | PRIVATEDMA

Players · last
0/ 75
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,229
top 70%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1500
Procedural Map · seed 50000
First seen
21 Oct 2026
no hostname published

Players

AveragePeakWipe
0123414:0015:0016:00Wiped Wed 21 Oct, 14:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040014:0015:0016:00Wiped Wed 21 Oct, 14:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 413 on average557/600+110+24.7%
2Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 409 on average141/200−76−35.0%
3Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 310 on average120/200−48−28.8%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average476/550+94+24.7%
5Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 275 on average384/425+47+14.1%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 252 on average92/200−27−22.5%

Quick answers

from the figures on this page

Map and Rules

How is NO EAC | PRIVATEDMA configured in terms of rules and settings?

No gather rate appears in the name of NO EAC | PRIVATEDMA. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.

What is the current map on NO EAC | PRIVATEDMA?

A procedural map of size 1,500 with seed 50000 runs on NO EAC | PRIVATEDMA, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

What position does NO EAC | PRIVATEDMA hold in the server rankings?

For the last seven days, NO EAC | PRIVATEDMA holds rank #15,229 on player hours, in the top 70% of all ranked servers.

What is the population on NO EAC | PRIVATEDMA?

0 of 75 slots on NO EAC | PRIVATEDMA are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

When does NO EAC | PRIVATEDMA schedule its wipes?

No rhythm can be told for NO EAC | PRIVATEDMA yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was created.

Server Details

What is the location of NO EAC | PRIVATEDMA?

For NO EAC | PRIVATEDMA, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.95.174:22403.

Is NO EAC | PRIVATEDMA performing well?

Server fps over the last 48 hours: 240 on average, 240 at the lowest. 7,880 entities is the maximum carried: buildings, deployables and everything else. Up to 1,611 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

NO EAC | PRIVATEDMA runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on NO EAC | PRIVATEDMA. Joining requires the same protocol on your game, which Steam updates.

Is NO EAC | PRIVATEDMA up, and how consistent is its uptime?

The server is live: NO EAC | PRIVATEDMA is online. The reported uptime puts its last restart at about 1 hours ago. The earliest Rust Analytics saw it was 21 October 2026.

Tags & Filters

What is the meaning of the tags on NO EAC | PRIVATEDMA?

These tags are published by NO EAC | PRIVATEDMA and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does NO EAC | PRIVATEDMA show up in Rust Analytics lists and filters?

These Rust Analytics lists include NO EAC | PRIVATEDMA: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to Join

What steps do I take to join NO EAC | PRIVATEDMA?

The console route: start Rust, press F1, enter client.connect 157.85.95.174:22403. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp75
Max players Capacity: 75 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.