NO EAC | PRIVATEDMA
Key statistics
the figures behind the quote- Players now
- 0/ 75 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,229 top 70%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 1500 Procedural Map · seed 50000
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 413 on average | 557/600 | ▲+110+24.7% | |
| 2 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 409 on average | 141/200 | ▼−76−35.0% | |
| 3 | Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 310 on average | 120/200 | ▼−48−28.8% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 291 on average | 476/550 | ▲+94+24.7% | |
| 5 | Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 275 on average | 384/425 | ▲+47+14.1% | |
| 6 | Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 252 on average | 92/200 | ▼−27−22.5% |
Quick answers
from the figures on this pageMap and Rules
How is NO EAC | PRIVATEDMA configured in terms of rules and settings?
No gather rate appears in the name of NO EAC | PRIVATEDMA. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is not active.
What is the current map on NO EAC | PRIVATEDMA?
A procedural map of size 1,500 with seed 50000 runs on NO EAC | PRIVATEDMA, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does NO EAC | PRIVATEDMA hold in the server rankings?
For the last seven days, NO EAC | PRIVATEDMA holds rank #15,229 on player hours, in the top 70% of all ranked servers.
What is the population on NO EAC | PRIVATEDMA?
0 of 75 slots on NO EAC | PRIVATEDMA are filled at the moment. Average players over the last seven days: 0.
Wipe Schedule
When does NO EAC | PRIVATEDMA schedule its wipes?
No rhythm can be told for NO EAC | PRIVATEDMA yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 3 hours ago the current world was created.
Server Details
What is the location of NO EAC | PRIVATEDMA?
For NO EAC | PRIVATEDMA, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 157.85.95.174:22403.
Is NO EAC | PRIVATEDMA performing well?
Server fps over the last 48 hours: 240 on average, 240 at the lowest. 7,880 entities is the maximum carried: buildings, deployables and everything else. Up to 1,611 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
NO EAC | PRIVATEDMA runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on NO EAC | PRIVATEDMA. Joining requires the same protocol on your game, which Steam updates.
Is NO EAC | PRIVATEDMA up, and how consistent is its uptime?
The server is live: NO EAC | PRIVATEDMA is online. The reported uptime puts its last restart at about 1 hours ago. The earliest Rust Analytics saw it was 21 October 2026.
Tags & Filters
What is the meaning of the tags on NO EAC | PRIVATEDMA?
These tags are published by NO EAC | PRIVATEDMA and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does NO EAC | PRIVATEDMA show up in Rust Analytics lists and filters?
These Rust Analytics lists include NO EAC | PRIVATEDMA: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What steps do I take to join NO EAC | PRIVATEDMA?
The console route: start Rust, press F1, enter client.connect 157.85.95.174:22403. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp75,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp75
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.