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RUST ANALYTICS
LIVE50,243PLY11,519SRV
QUOTE 157.85.95.89:25301 Online checked 8m ago

1% upkeep, minis spawn on road

monthly wipes
Players · last
0/ 75
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 75
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#4,823
top 22%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
monthly schedule
Next wipe
22d 8h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
57
player hours, last seven days
Map
4500
Procedural Map · seed 1379968243
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct12 Oct13 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 8h

The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  1. 22d 8hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 17:19 UTC5d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average447/425+18+4.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average265/250−6−2.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average161/200+11+7.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average189/250−55−22.5%
5Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average226/250+22+10.7%
6Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 268 on average192/300−23−10.7%

Quick answers

from the figures on this page

Server Rules

How is 1% upkeep, minis spawn on road configured in terms of rules and settings?

No gather rate is given in the name of 1% upkeep, minis spawn on road. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on 1% upkeep, minis spawn on road?

1% upkeep, minis spawn on road uses a procedural map of size 4,500 with seed 1379968243, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of 1% upkeep, minis spawn on road?

In the top 22% of all ranked servers, 1% upkeep, minis spawn on road is #4,823 on player hours over the last seven days.

How many players does 1% upkeep, minis spawn on road have?

On 1% upkeep, minis spawn on road, 0 players are in now, out of 75 slots. Average players over seven days: 0; peak: 3. At 16:00 UTC in the last 48 hours, it averaged 3 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for 1% upkeep, minis spawn on road?

An average of 2 players marked the busiest point of its recent wipes. 43 hours after the latest wipe, the crowd reached its peak.

When does 1% upkeep, minis spawn on road schedule its wipes?

The only wipe at 1% upkeep, minis spawn on road is the monthly force wipe. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 5 days 17 hours. Its tags list a wipe each month.

Server Details

What is the server location for 1% upkeep, minis spawn on road?

For 1% upkeep, minis spawn on road, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 157.85.95.89:25301 is its address.

What is the performance like on 1% upkeep, minis spawn on road?

Average server fps for the last 48 hours is 93; the floor was 74. 114,586 entities is the maximum carried: buildings, deployables and everything else. Up to 5,609 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

1% upkeep, minis spawn on road runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on 1% upkeep, minis spawn on road. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of 1% upkeep, minis spawn on road?

1% upkeep, minis spawn on road is up. It is taking players now. 4 days 8 hours ago is when it last restarted, judging by the uptime it reports. The last 5 full days give 100% uptime, 120 hours on out of 120. 8 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on 1% upkeep, minis spawn on road?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): It runs build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): A single wipe each month, alongside Facepunch's force wipe, which 1% upkeep, minis spawn on road publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does 1% upkeep, minis spawn on road show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature 1% upkeep, minis spawn on road: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to Join

What steps do I take to join 1% upkeep, minis spawn on road?

The console route: start Rust, press F1, enter client.connect 157.85.95.89:25301. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^m,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp75
Max players Capacity: 75 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build It runs build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly A single wipe each month, alongside Facepunch's force wipe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.