Skip to the page
RUST ANALYTICS
LIVE79,176PLY11,677SRV
QUOTE 158.174.22.56:28015 Offline checked 1d ago

Testserver

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#12,652
top 57%
Rank · 7d ago
–
not ranked a week ago
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
2
player hours, last seven days
Map
–
Custom Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct10 Oct14 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.2 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 8 OctTue 22 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:54 UTC1d ago – – running 1
Thu 8 Oct, 07:08 UTC6d ago 1 – 4.4 days 1
Tue 22 Sep, 13:11 UTC22d ago 1 held half 15.7 days 0
Thu 17 Sep, 07:42 UTC27d ago 1 held half 5.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average564/600+13+2.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average438/475−29−6.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average161/200−41−20.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average346/375−82−19.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average50/250−30−37.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average342/400+26+8.1%

Quick answers

from the figures on this page

Rules & Settings

How is Testserver configured in terms of rules and settings?

No gather rate appears in the name of Testserver. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Player Count

What position does Testserver hold in the server rankings?

In the top 57% of all ranked servers, Testserver is #12,652 on player hours over the last seven days.

How many players does Testserver have?

Right now, Testserver is offline; the last sighting was 46 hours ago. Average players over seven days: 1; peak: 1. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 1 players.

Wipe Schedule

What can you expect on wipe day for Testserver?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

When does Testserver schedule its wipes?

There is no next wipe to predict for Testserver, which wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 47 hours.

Server Overview

What is the server location for Testserver?

There is no region published for Testserver. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 158.174.22.56:28015.

Testserver runs which version of Rust?

The build is Rust network protocol 2634 and build 167584 on Windows, running on Testserver. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Testserver?

No response from Testserver. It was last seen 46 hours ago. 7 full days have passed with 1% uptime, 2 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Testserver?

Published by Testserver for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Testserver show up in Rust Analytics lists and filters?

These Rust Analytics lists include Testserver: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What steps do I take to join Testserver?

Type client.connect 158.174.22.56:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.