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RUST ANALYTICS
LIVE90,318PLY11,785SRV
QUOTE 158.69.220.93:28015 Online checked 7m ago

Vanity Testing

duo vanillamoddedcarbon
Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#16,008
top 72%
Rank · 7d ago
#16,839
831 places up
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
duo
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 72% of all ranked servers, and #376 of the duo servers (top 88%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 22:54 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TRAVELER DUO [MAX 2] Wipe 09.10EU · duo · weekly · 32 on average14/100−8−36.6%
2【独行侠】5倍|10.9新档|单双人|爆枪|月清蓝图EA · duo · weekly · 25 on average32/200+9+39.1%
3DUO | ПАЛЯНИЦЯ | FULL WIPE 08.10 | UA | EU | UKRAINEEU · duo · weekly · 18 on average20/100−4−15.5%
4非肝帝勿入|10月2日|2倍|半月清|萌新特色EA · duo · biweekly · 5 on average2/100+0+9.1%
5TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 09.10EU · duo · weekly · 5 on average6/100+2+56.5%
6404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 09.10EU · duo · monthly · 5 on average1/550−2−65.7%

Quick answers

from the figures on this page

Map and Rules

How is Vanity Testing configured in terms of rules and settings?

The name of Vanity Testing carries no gather rate. A maximum of 2 players per group is set through duo. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is disabled.

Which map is played on Vanity Testing?

The map on Vanity Testing is procedural, size 4,000, with seed 1337, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Activity

What position does Vanity Testing hold in the server rankings?

For the last seven days, Vanity Testing holds rank #16,008 on player hours, in the top 72% of all ranked servers. Among servers in duo, it stands at #376.

How full is Vanity Testing?

On Vanity Testing, 0 players are in now, out of 40 slots. Average players over the last seven days: 0.

Wipe Cycle

How does Vanity Testing handle wipe day?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does Vanity Testing wipe?

The record holds too few of Vanity Testing's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 15 days 19 hours old.

Server Info

What is the server location for Vanity Testing?

There is no region published for Vanity Testing. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 158.69.220.93:28015 is its address.

What is the performance like on Vanity Testing?

The last 48 hours average 30 server fps, the low being 29. The entity count reached 101,232, covering buildings, deployables and all else in the world. Memory use peaked at 3,647 MB. A climbing entity count plus low fps is the lag players report.

Vanity Testing is on which Rust version?

The build is Rust network protocol 2634 and build 167015 on Linux, running on Vanity Testing. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Vanity Testing?

Online at this moment: Vanity Testing. 6 days 18 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on Vanity Testing?

The game's server browser reads gmvanilla (Game mode): Vanilla survival is the mode; mp40 (Max players): Slot count: 40; ts2 (Group limit): Teams take no more than 2; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167015 (Build): Game build: 167015; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; alloy (Custom tag): A non-standard tag, added by the owner or through a plugin, which Vanity Testing publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Vanity Testing appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Vanity Testing matches these lists: Duo Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Duo.

How to Join

What steps do I take to join Vanity Testing?

Type client.connect 158.69.220.93:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://vanity.gg.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167015,ts2,alloy

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp40
Max players Slot count: 40.
ts2
Group limit Teams take no more than 2.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167015
Build Game build: 167015.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Other

alloy
Custom tag A non-standard tag, added by the owner or through a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.