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RUST ANALYTICS
LIVE41,879PLY11,465SRV
QUOTE 159.196.30.227:20036 Online checked 11m ago

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked

1000x moddedoxide
Players · last
0/ 100
−1−100.0%24h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#4,293
top 19%
Rank · 7d ago
#5,944
1651 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
1000x
read from the name
Score
82
player hours, last seven days
Map
3500
Procedural Map · seed 56214895
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
13.5 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:52 UTC FW12d ago 2 – running 0
Fri 18 Sep, 08:40 UTC26d ago 3 halved by day 2 13.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AU] HollowServers.co 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 71 on average107/150−6−5.7%
2[AU] Winterust - 2x MainOC · groups of 10+ · 2x · weekly · 57 on average5/75+1+36.4%
3[AU] AshRust 3x Monthly Main | QoL/Loot+ | Full WipedOC · groups of 10+ · 3x · monthly · 51 on average143/175−10−6.3%
4[AU] Winterust - 2x MonthlyOC · groups of 16+ · 2x · monthly · 46 on average50/75−34−40.4%
5[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full WipedOC · groups of 20+ · 3x · monthly · 44 on average114/150+4+3.2%
6Eternal - AU 2x | Vanilla + | Cash Cup Comp | BiweeklyOC · groups of 16+ · 2x · biweekly · 38 on average0/50−1−100.0%

Quick answers

from the figures on this page

Map and Rules

How is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked configured in terms of rules and settings?

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked carries its gather rate in its name: 1000x. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. VAC is active.

What is the current map on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

A procedural map of size 3,500 with seed 56214895 runs on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

In the top 19% of all ranked servers, [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked is #4,293 on player hours over the last seven days.

What is the population on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

0 of 100 slots on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked are filled at the moment. The mean over the last seven days is 0 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 3 players.

Wipe Frequency

How does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked handle wipe day?

The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. If it did not hold, by day 2 the crowd dropped below half.

On what cycle does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked wipe?

No rhythm can be told for [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 days 12 hours ago the current world was created.

Server Overview

What is the server location for [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

No region tag is published by [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked, though its name points to Oceania. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 159.196.30.227:20036.

Is [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked performing well?

Average server fps for the last 48 hours is 14; the floor was 7. 82,562 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,468 MB. A climbing entity count plus low fps is the lag players report.

[AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked is on which Rust version?

The version in use at [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked: Rust network protocol 2634 and build 166494, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

The server is live: [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked is online. 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

What is the meaning of the tags on [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

These tags are published by [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded listing applies: plugins or settings change play. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked show up in Rust Analytics lists and filters?

On Rust Analytics, [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked matches these lists: Rust servers with a gather rate above 10x, Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.

Connection

What steps do I take to join [AU/NZ] TearBearGaming PvP | 1000x|BP Unlocked?

The console route: start Rust, press F1, enter client.connect 159.196.30.227:20036. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://www.tearbeargaming.com.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.