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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 160.202.165.14:28015 Online checked 12m ago

Rust Streamline Test Server

Players · last
0/ 200
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71%
Rank · 7d ago
#16,709
808 places up
Last wipe
246d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 6738
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600−17−3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average421/475−46−9.8%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average192/200−10−4.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average364/375−64−14.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−32−40.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average325/400+8+2.7%

Quick answers

from the figures on this page

Server Rules

How is Rust Streamline Test Server configured in terms of rules and settings?

The name of Rust Streamline Test Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on Rust Streamline Test Server?

A procedural map of size 3,500 with seed 6738 runs on Rust Streamline Test Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Rust Streamline Test Server?

For the last seven days, Rust Streamline Test Server holds rank #15,901 on player hours, in the top 71% of all ranked servers.

What is the population on Rust Streamline Test Server?

0 of 200 slots on Rust Streamline Test Server are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

How often does Rust Streamline Test Server wipe?

The record holds too few of Rust Streamline Test Server's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 246 days 10 hours old.

Server Info

What is the server location for Rust Streamline Test Server?

For Rust Streamline Test Server, no region is published; the region code is ca1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 160.202.165.14:28015 is its address.

Is Rust Streamline Test Server performing well?

Server fps over the last 48 hours: 30 on average, 30 at the lowest. At its peak it held 112,085 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,722 MB. Low fps and growing entities are the source of felt lag.

What Rust version is Rust Streamline Test Server running?

The version in use at Rust Streamline Test Server: Rust network protocol 2621 and build 142893, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is Rust Streamline Test Server and is it currently online?

Rust Streamline Test Server is up. It is taking players now. Its own uptime figure dates the last restart to roughly 4 days 11 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on Rust Streamline Test Server?

Published by Rust Streamline Test Server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2621 (Protocol): Your game must run protocol 2621 to connect; cs142893 (Build): Build 142893; ptrak (Networking): Runs on RakNet, Rust's default network layer; $rca1 (Region code): Region code ca1. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust Streamline Test Server?

These Rust Analytics lists include Rust Streamline Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Rust Streamline Test Server?

Type client.connect 160.202.165.14:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp200
Max players Capacity: 200 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2621
Protocol Your game must run protocol 2621 to connect.
cs142893
Build Build 142893.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$rca1
Region code Region code ca1.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.