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RUST ANALYTICS
LIVE77,590PLY11,716SRV
QUOTE 160.251.166.81:28015 Online checked 12m ago

RustServer_18392

Players · last
0/ 30
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 30
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,892
top 72%
Rank · 7d ago
#16,709
817 places up
Last wipe
33d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3750
Procedural Map · seed 932342999
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

025507510020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average449/500+62+16.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average378/400−11−2.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average289/325−5−1.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average323/350−45−12.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average45/250−26−36.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average342/450+45+15.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustServer_18392?

The name of RustServer_18392 carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on RustServer_18392?

The map on RustServer_18392 is procedural, size 3,750, with seed 932342999, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does RustServer_18392 hold in the server rankings?

For the last seven days, RustServer_18392 holds rank #15,892 on player hours, in the top 72% of all ranked servers.

How many players does RustServer_18392 have?

0 of 30 slots on RustServer_18392 are filled at the moment. Average players over the last seven days: 0.

Wipe Schedule

When does RustServer_18392 schedule its wipes?

No rhythm can be told for RustServer_18392 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 33 days 22 hours ago the current world was created.

Server Overview

Where can RustServer_18392 be found?

For RustServer_18392, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 160.251.166.81:28015 is its address.

Is RustServer_18392 performing well?

Average server fps for the last 48 hours is 67; the floor was 49. At its peak it held 82,891 entities: buildings, deployables and the rest of the world. Up to 5,243 MB of memory was used. Low fps and growing entities are the source of felt lag.

RustServer_18392 is on which Rust version?

Rust network protocol 2633 and build 165217 on Linux is what RustServer_18392 runs. The protocol has to match for you to join, and Steam applies that update.

Is RustServer_18392 up, and how consistent is its uptime?

RustServer_18392 is up. It is taking players now. 14 days 13 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on RustServer_18392?

Published by RustServer_18392 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp30 (Max players): It holds 30 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustServer_18392 show up in Rust Analytics lists and filters?

These Rust Analytics lists include RustServer_18392: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join RustServer_18392?

Type client.connect 160.251.166.81:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp30
Max players It holds 30 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.