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RUST ANALYTICS
LIVE73,165PLY11,642SRV
QUOTE 160.251.199.112:28015 Online checked 11m ago

RustServer_14668

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#6,680
top 30%
Rank · 7d ago
#7,190
510 places up
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
21
player hours, last seven days
Map
3000
Procedural Map · seed 11817
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average570/600+18+3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average392/400−32−7.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average166/200−10−5.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average319/375−96−23.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average46/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average309/400+0+0.1%

Quick answers

from the figures on this page

Rules & Settings

How is RustServer_14668 configured in terms of rules and settings?

The name of RustServer_14668 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Which map is played on RustServer_14668?

The map on RustServer_14668 is procedural, size 3,000, with seed 11817, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Activity

Where does RustServer_14668 sit in the rankings?

In the top 30% of all ranked servers, RustServer_14668 is #6,680 on player hours over the last seven days.

How full is RustServer_14668?

0 of 50 slots on RustServer_14668 are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Frequency

On what cycle does RustServer_14668 wipe?

The record holds too few of RustServer_14668's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 13 hours ago the current world was created.

Server Overview

What is the server location for RustServer_14668?

There is no region published for RustServer_14668. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 160.251.199.112:28015 is its address.

What is the performance like on RustServer_14668?

Average server fps for the last 48 hours is 103; the floor was 61. 48,146 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 2,993 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is RustServer_14668 running?

The build is Rust network protocol 2634 and build 166652 on Linux, running on RustServer_14668. The protocol has to match for you to join, and Steam applies that update.

Is RustServer_14668 up, and how consistent is its uptime?

The server is live: RustServer_14668 is online. The reported uptime puts its last restart at about 10 days 10 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Server Tags

What is the meaning of the tags on RustServer_14668?

Published by RustServer_14668 for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustServer_14668 show up in Rust Analytics lists and filters?

On Rust Analytics, RustServer_14668 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to RustServer_14668?

Type client.connect 160.251.199.112:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.