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RUST ANALYTICS
LIVE41,448PLY11,507SRV
QUOTE 160.251.203.118:28015 Online checked 8m ago

RustServer_4380

Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,247
top 37%
Rank · 7d ago
–
not ranked a week ago
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
3000
Procedural Map · seed 10219
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct15 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average272/300−141−34.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average153/200−94−38.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average173/200+4+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average168/200−14−7.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average35/250+6+20.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average179/225−38−17.7%

Quick answers

from the figures on this page

Server Rules

How is RustServer_4380 configured in terms of rules and settings?

No gather rate appears in the name of RustServer_4380. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustServer_4380?

RustServer_4380 uses a procedural map of size 3,000 with seed 10219, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of RustServer_4380?

In the top 37% of all ranked servers, RustServer_4380 is #8,247 on player hours over the last seven days.

How many players does RustServer_4380 have?

0 of 50 slots on RustServer_4380 are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.

Wipe Schedule

On what cycle does RustServer_4380 wipe?

The record holds too few of RustServer_4380's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 4 days 9 hours old.

Server Overview

What is the location of RustServer_4380?

No region is published by RustServer_4380. Rust Analytics reports the location a server claims, not the machine's actual location. 160.251.203.118:28015 is its address.

How is the performance on RustServer_4380?

The last 48 hours average 96 server fps, the low being 65. 52,850 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,356 MB. What players feel as lag is low fps together with a rising entity count.

RustServer_4380 runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on RustServer_4380. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustServer_4380 and is it currently online?

RustServer_4380 is up. It is taking players now. The reported uptime puts its last restart at about 4 days 8 hours ago. The last 4 full days give 100% uptime, 96 hours on out of 96. 10 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RustServer_4380?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which RustServer_4380 publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does RustServer_4380 show up in Rust Analytics lists and filters?

On Rust Analytics, RustServer_4380 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to RustServer_4380?

The console route: start Rust, press F1, enter client.connect 160.251.203.118:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.