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RUST ANALYTICS
LIVE79,062PLY11,679SRV
QUOTE 161.13.116.81:28015 Offline checked 21d ago

TroubleChute

Players · last
0/ 16
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,131
top 66%
Rank · 7d ago
#15,496
365 places up
Last wipe
21d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 05:12 UTC21d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average567/600+16+3.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average439/475−28−6.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average160/200−42−20.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average342/375−86−20.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average329/400+12+3.9%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TroubleChute?

No gather rate appears in the name of TroubleChute. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

What is the current map on TroubleChute?

A procedural map runs on TroubleChute, created by the game.

Population

What position does TroubleChute hold in the server rankings?

In the top 66% of all ranked servers, TroubleChute is #15,131 on player hours over the last seven days.

What is the population on TroubleChute?

Right now, TroubleChute is offline; the last sighting was 21 days 9 hours ago.

Wipe Schedule

What can you expect on wipe day for TroubleChute?

An average of 1 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does TroubleChute wipe?

No rhythm can be told for TroubleChute yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 21 days 9 hours.

Server Info

What is the location of TroubleChute?

For TroubleChute, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 161.13.116.81:28015.

TroubleChute is on which Rust version?

The version in use at TroubleChute: Rust network protocol 2631 and build 158021, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of TroubleChute?

No response from TroubleChute. It was last seen 21 days 9 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 23 September 2026.

Tags and Rankings

What is the meaning of the tags on TroubleChute?

These tags are published by TroubleChute and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp16 (Max players): Slot count: 16; ts8 (Group limit): Team size stays at the game default of 8; v2631 (Protocol): Protocol 2631: matching game versions are required to join; cs158021 (Build): It runs build 158021; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TroubleChute?

On Rust Analytics, TroubleChute matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join TroubleChute?

Type client.connect 161.13.116.81:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2631,gmrust,cs158021,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp16
Max players Slot count: 16.
ts8
Group limit Team size stays at the game default of 8.
v2631
Protocol Protocol 2631: matching game versions are required to join.
cs158021
Build It runs build 158021.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.