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RUST ANALYTICS
LIVE36,337PLY11,456SRV
QUOTE 161.184.49.108:28015 Online checked 12m ago

DeadlyGamingRust

Players · last
0/ 350
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 350
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,750
top 30%
Rank · 7d ago
#6,292
458 places down
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
20
player hours, last seven days
Map
5000
Procedural Map · seed 1557514967
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
16.3 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:05 UTC FW13d ago 1 – running 1
Tue 15 Sep, 13:46 UTC29d ago 2 halved by day 2 16.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average190/200−109−36.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average110/200−25−18.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average240/275+32+15.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average126/200−41−24.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average20/250−6−22.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average110/150−39−26.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on DeadlyGamingRust?

No gather rate is given in the name of DeadlyGamingRust. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on DeadlyGamingRust?

A procedural map of size 5,000 with seed 1557514967 runs on DeadlyGamingRust, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What position does DeadlyGamingRust hold in the server rankings?

In the top 30% of all ranked servers, DeadlyGamingRust is #6,750 on player hours over the last seven days.

How full is DeadlyGamingRust?

On DeadlyGamingRust, 0 players are in now, out of 350 slots. The seven-day average is 0 players, with a peak of 1. At 08:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for DeadlyGamingRust?

Recent wipes at this server drew an average peak of 2 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 2 is where the crowd fell when it did not hold.

How often does DeadlyGamingRust wipe?

The record holds too few of DeadlyGamingRust's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 13 days 11 hours old.

Server Overview

What is the location of DeadlyGamingRust?

No region is published by DeadlyGamingRust. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 161.184.49.108:28015.

How is the performance on DeadlyGamingRust?

The last 48 hours average 169 server fps, the low being 132. The entity count reached 146,180, covering buildings, deployables and all else in the world. Up to 3,834 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

DeadlyGamingRust is on which Rust version?

Rust network protocol 2634 and build 167584 on Windows is what DeadlyGamingRust runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is DeadlyGamingRust and is it currently online?

The server is live: DeadlyGamingRust is online. Its own uptime figure dates the last restart to roughly 2 days 6 hours ago. 7 full days have passed with 99% uptime, 166 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Server Tags

How should you interpret the tags on DeadlyGamingRust?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp350 (Max players): Slot count: 350; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): It runs build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which DeadlyGamingRust publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does DeadlyGamingRust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature DeadlyGamingRust: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join DeadlyGamingRust?

The console route: start Rust, press F1, enter client.connect 161.184.49.108:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp350
Max players Slot count: 350.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167584
Build It runs build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.