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RUST ANALYTICS
LIVE42,791PLY11,477SRV
QUOTE 162.120.4.84:10000 Online checked 12m ago

WasteLandNuke

vanillaoxide
Players · last
0/ 5
+024h
0% full
Day range 0 2
7-day avg 1 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 3
Rank
#4,100
top 18%
Rank · 7d ago
#4,910
810 places up
Last wipe
8d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
94
player hours, last seven days
Map
4300
Procedural Map · seed 2147483647
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
wipe-day peak
3
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 22:17 UTC8d ago 3 – running 0
Mon 5 Oct, 02:56 UTC9d ago 3 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average318/350−43−11.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average186/200−27−12.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average185/200+21+12.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average192/200−24−11.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−7−17.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average180/225−2−1.1%

Quick answers

from the figures on this page

Rules & Settings

How is WasteLandNuke configured in terms of rules and settings?

No gather rate is given in the name of WasteLandNuke. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Plugin count: Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on WasteLandNuke?

A procedural map of size 4,300 with seed 2147483647 runs on WasteLandNuke, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does WasteLandNuke hold in the server rankings?

For the last seven days, WasteLandNuke holds rank #4,100 on player hours, in the top 18% of all ranked servers.

What is the population on WasteLandNuke?

0 of 5 slots on WasteLandNuke are filled right now. Average players over seven days: 1; peak: 3. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 2 players.

Wipe Cycle

What can you expect on wipe day for WasteLandNuke?

The average peak across its recent wipes is 3 players. 2 hours after the latest wipe, the crowd reached its peak.

On what cycle does WasteLandNuke wipe?

No rhythm can be told for WasteLandNuke yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 8 days 11 hours.

Server Overview

Where can WasteLandNuke be found?

There is no region published for WasteLandNuke. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 162.120.4.84:10000.

Is WasteLandNuke performing well?

The last 48 hours average 221 server fps, the low being 162. 112,172 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 4,438 MB. A climbing entity count plus low fps is the lag players report.

WasteLandNuke is on which Rust version?

The version in use at WasteLandNuke: Rust network protocol 2634 and build 167398, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is WasteLandNuke up, and how consistent is its uptime?

The server is live: WasteLandNuke is online. Its own uptime figure dates the last restart to roughly 8 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 4 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on WasteLandNuke?

Published by WasteLandNuke for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here. Also in the tags and at the top of this page: current players, queue and world creation time.

WasteLandNuke appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, WasteLandNuke matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join WasteLandNuke?

Type client.connect 162.120.4.84:10000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o

Game

gmrust
Game mode Rust's standard survival mode.
mp5
Max players Slot count: 5.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.