Agent Test (AI)
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,947 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:19 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average | 430/425 | ▲+1+0.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average | 256/250 | ▼−15−5.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 167/200 | ▲+17+11.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average | 181/250 | ▼−63−25.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 27/250 | ▼−19−41.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average | 222/250 | ▲+18+8.8% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Agent Test (AI)?
The name of Agent Test (AI) carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on Agent Test (AI)?
The game generates the procedural map on Agent Test (AI).
Activity
What position does Agent Test (AI) hold in the server rankings?
For the last seven days, Agent Test (AI) holds rank #15,947 on player hours, in the top 72% of all ranked servers.
What is the population on Agent Test (AI)?
At present, Agent Test (AI) is offline; the last sighting was 36 hours ago. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does Agent Test (AI) wipe?
No rhythm can be told for Agent Test (AI) yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 37 hours.
Server Info
What is the location of Agent Test (AI)?
There is no region published for Agent Test (AI). Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 162.193.235.86:28015.
Agent Test (AI) is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Agent Test (AI). Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Agent Test (AI)?
Offline at this moment: Agent Test (AI). Last seen 36 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. First sighting by Rust Analytics: 12 October 2026.
Tags and Rankings
How should you interpret the tags on Agent Test (AI)?
The game's server browser reads gmvanilla (Game mode): The vanilla survival ruleset; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Agent Test (AI) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Agent Test (AI) appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include Agent Test (AI): Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
What is the process to join Agent Test (AI)?
Type client.connect 162.193.235.86:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmvanilla,cs167584,ts8
Game
gmvanilla
mp4
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.