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RUST ANALYTICS
LIVE84,970PLY11,695SRV
QUOTE 163.44.103.43:28015 Online checked 15m ago

RustServer_32463

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,913
top 72%
Rank · 7d ago
#16,709
796 places up
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 341233957
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average434/450−43−9.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average216/225−57−21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average428/450−12−2.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average369/450+28+8.4%

Quick answers

from the figures on this page

Rules & Settings

How is RustServer_32463 configured in terms of rules and settings?

No gather rate appears in the name of RustServer_32463. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RustServer_32463?

A procedural map of size 4,500 with seed 341233957 runs on RustServer_32463, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of RustServer_32463?

For the last seven days, RustServer_32463 holds rank #15,913 on player hours, in the top 72% of all ranked servers.

What is the population on RustServer_32463?

0 of 50 slots on RustServer_32463 are filled right now. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does RustServer_32463 wipe?

The record holds too few of RustServer_32463's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 32 days 19 hours old.

Server Info

Where can RustServer_32463 be found?

There is no region published for RustServer_32463. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 163.44.103.43:28015.

Is RustServer_32463 performing well?

The last 48 hours average 83 server fps, the low being 60. 119,625 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 7,164 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is RustServer_32463 running?

The build is Rust network protocol 2633 and build 165217 on Linux, running on RustServer_32463. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustServer_32463?

Online at this moment: RustServer_32463. Its own uptime figure dates the last restart to roughly 14 days 5 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on RustServer_32463?

These tags are published by RustServer_32463 and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RustServer_32463?

The following Rust Analytics lists feature RustServer_32463: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to RustServer_32463?

The console route: start Rust, press F1, enter client.connect 163.44.103.43:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.