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RUST ANALYTICS
LIVE71,017PLY11,686SRV
QUOTE 163.44.125.219:28015 Online checked 11m ago

RustServer_16558

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1237187212
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

025507510021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average413/500+88+27.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average338/400+23+7.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average314/325−2−0.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average328/350+42+14.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average48/250−4−8.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average316/450+65+26.0%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RustServer_16558?

The name of RustServer_16558 carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on RustServer_16558?

RustServer_16558 uses a procedural map of size 4,500 with seed 1237187212, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What is the rank of RustServer_16558?

For the last seven days, RustServer_16558 holds rank #15,901 on player hours, in the top 72% of all ranked servers.

How full is RustServer_16558?

0 of 50 slots on RustServer_16558 are filled right now. Average players over the last seven days: 0.

Wipe Schedule

How often does RustServer_16558 wipe?

No rhythm can be told for RustServer_16558 yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 38 days 17 hours ago the current world was created.

Server Info

What is the location of RustServer_16558?

No region is published by RustServer_16558. Rust Analytics reports the location a server claims, not the machine's actual location. 163.44.125.219:28015 is its address.

What is the performance like on RustServer_16558?

Average server fps for the last 48 hours is 73; the floor was 47. At its peak it held 116,347 entities: buildings, deployables and the rest of the world. The memory ceiling reached 6,397 MB. What players feel as lag is low fps together with a rising entity count.

RustServer_16558 runs which version of Rust?

Rust network protocol 2633 and build 165217 on Linux is what RustServer_16558 runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RustServer_16558?

The server is live: RustServer_16558 is online. Its own uptime figure dates the last restart to roughly 14 days 3 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on RustServer_16558?

Published by RustServer_16558 for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RustServer_16558 show up in Rust Analytics lists and filters?

On Rust Analytics, RustServer_16558 matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join RustServer_16558?

The console route: start Rust, press F1, enter client.connect 163.44.125.219:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.