Skip to the page
RUST ANALYTICS
LIVE79,545PLY11,730SRV
QUOTE 163.61.198.20:28015 Offline checked 30d ago

ServerNameC

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,025
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average466/550+79+20.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average402/475+13+3.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average286/275−8−2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/450−55−15.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average48/250−23−32.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average351/450+54+18.2%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on ServerNameC?

No gather rate is given in the name of ServerNameC. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on ServerNameC?

The game generates the procedural map on ServerNameC.

Player Count

What is the rank of ServerNameC?

In the top – of all ranked servers, ServerNameC is #15,025 on player hours over the last seven days.

How full is ServerNameC?

Right now, ServerNameC is offline; the last sighting was 30 days 2 hours ago.

Wipe Cycle

How often does ServerNameC wipe?

No rhythm can be told for ServerNameC yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 30 days 3 hours ago the current world was created.

Server Info

What is the server location for ServerNameC?

For ServerNameC, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 163.61.198.20:28015.

ServerNameC runs which version of Rust?

Rust network protocol 2633 and build 163794 on Windows is what ServerNameC runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of ServerNameC?

No response from ServerNameC. It was last seen 30 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.

Tags and Rankings

What is the meaning of the tags on ServerNameC?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which ServerNameC publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ServerNameC show up in Rust Analytics lists and filters?

These Rust Analytics lists include ServerNameC: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join ServerNameC?

The console route: start Rust, press F1, enter client.connect 163.61.198.20:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.