RUST Server 50/70
Key statistics
the figures behind the quote- Players now
- 0/ 400 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 72%
- Rank · 7d ago
- #16,709 ▲808 places up
- Last wipe
- 199d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3500 Procedural Map · seed 648252
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 424/500 | ▲+99+30.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average | 355/400 | ▲+40+12.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 298/325 | ▼−18−5.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 323/350 | ▲+37+12.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 47/250 | ▼−5−10.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 312/450 | ▲+61+24.4% |
Quick answers
from the figures on this pageMap and Rules
How is RUST Server 50/70 configured in terms of rules and settings?
The name of RUST Server 50/70 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on RUST Server 50/70?
The map on RUST Server 50/70 is procedural, size 3,500, with seed 648252, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Player Count
What position does RUST Server 50/70 hold in the server rankings?
For the last seven days, RUST Server 50/70 holds rank #15,901 on player hours, in the top 72% of all ranked servers.
How full is RUST Server 50/70?
0 of 400 slots on RUST Server 50/70 are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
On what cycle does RUST Server 50/70 wipe?
No rhythm can be told for RUST Server 50/70 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 199 days 11 hours.
Server Details
Where can RUST Server 50/70 be found?
For RUST Server 50/70, no region is published; the region code is uk1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 164.152.123.227:28055.
Is RUST Server 50/70 performing well?
Server fps over the last 48 hours: 98 on average, 83 at the lowest. At its peak it held 71,203 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,618 MB. A climbing entity count plus low fps is the lag players report.
RUST Server 50/70 is on which Rust version?
The build is Rust network protocol 2622 and build 146875 on Windows, running on RUST Server 50/70. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of RUST Server 50/70?
Online at this moment: RUST Server 50/70. Its own uptime figure dates the last restart to roughly 10 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on RUST Server 50/70?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): It holds 400 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2622 (Protocol): Your game must run protocol 2622 to connect; cs146875 (Build): Build 146875; ptrak (Networking): Runs on RakNet, Rust's default network layer; $ruk1 (Region code): uk1 is the region code, which RUST Server 50/70 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does RUST Server 50/70 show up in Rust Analytics lists and filters?
On Rust Analytics, RUST Server 50/70 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to Join
What is the process to join RUST Server 50/70?
The console route: start Rust, press F1, enter client.connect 164.152.123.227:28055. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp400,ptrak,$ruk1,v2622,gmrust,cs146875,ts8
Game
gmrust
mp400
ts8
v2622
cs146875
ptrak
$ruk1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.