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RUST ANALYTICS
LIVE72,624PLY11,700SRV
QUOTE 164.152.123.227:28055 Online checked 12m ago

RUST Server 50/70

Players · last
0/ 400
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 400
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72%
Rank · 7d ago
#16,709
808 places up
Last wipe
199d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3500
Procedural Map · seed 648252
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average424/500+99+30.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average355/400+40+12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average298/325−18−5.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average323/350+37+12.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average47/250−5−10.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Map and Rules

How is RUST Server 50/70 configured in terms of rules and settings?

The name of RUST Server 50/70 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on RUST Server 50/70?

The map on RUST Server 50/70 is procedural, size 3,500, with seed 648252, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What position does RUST Server 50/70 hold in the server rankings?

For the last seven days, RUST Server 50/70 holds rank #15,901 on player hours, in the top 72% of all ranked servers.

How full is RUST Server 50/70?

0 of 400 slots on RUST Server 50/70 are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

On what cycle does RUST Server 50/70 wipe?

No rhythm can be told for RUST Server 50/70 yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 199 days 11 hours.

Server Details

Where can RUST Server 50/70 be found?

For RUST Server 50/70, no region is published; the region code is uk1. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 164.152.123.227:28055.

Is RUST Server 50/70 performing well?

Server fps over the last 48 hours: 98 on average, 83 at the lowest. At its peak it held 71,203 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,618 MB. A climbing entity count plus low fps is the lag players report.

RUST Server 50/70 is on which Rust version?

The build is Rust network protocol 2622 and build 146875 on Windows, running on RUST Server 50/70. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of RUST Server 50/70?

Online at this moment: RUST Server 50/70. Its own uptime figure dates the last restart to roughly 10 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on RUST Server 50/70?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp400 (Max players): It holds 400 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2622 (Protocol): Your game must run protocol 2622 to connect; cs146875 (Build): Build 146875; ptrak (Networking): Runs on RakNet, Rust's default network layer; $ruk1 (Region code): uk1 is the region code, which RUST Server 50/70 publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does RUST Server 50/70 show up in Rust Analytics lists and filters?

On Rust Analytics, RUST Server 50/70 matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join RUST Server 50/70?

The console route: start Rust, press F1, enter client.connect 164.152.123.227:28055. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp400,ptrak,$ruk1,v2622,gmrust,cs146875,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp400
Max players It holds 400 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2622
Protocol Your game must run protocol 2622 to connect.
cs146875
Build Build 146875.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$ruk1
Region code uk1 is the region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.