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RUST ANALYTICS
LIVE44,340PLY11,500SRV
QUOTE 167.160.93.2:28015 Online checked 10m ago

PVE - The Last of Us

moddedoxide
Players · last
0/ 50
+024h
0% full
Day range 0 1
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#5,316
top 24%
Rank · 7d ago
#8,752
3436 places up
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
42
player hours, last seven days
Map
3500
Procedural Map · seed 1060201724
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 5

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 17:35 UTC8d ago 1 – running 1
Fri 2 Oct, 13:50 UTC11d ago 2 held half 3.2 days 0
Sat 26 Sep, 13:21 UTC17d ago 3 halved by day 5 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 52 on average13/175−9−41.1%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average14/50+6+68.0%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average7/100+0−2.3%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average6/100−1−14.3%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average10/90+4+79.1%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average2/150−2−48.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on PVE - The Last of Us?

No gather rate appears in the name of PVE - The Last of Us. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on PVE - The Last of Us?

A procedural map of size 3,500 with seed 1060201724 runs on PVE - The Last of Us, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

Where does PVE - The Last of Us sit in the rankings?

For the last seven days, PVE - The Last of Us holds rank #5,316 on player hours, in the top 24% of all ranked servers.

How many players does PVE - The Last of Us have?

0 of 50 slots on PVE - The Last of Us are filled right now. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 1 players.

Wipe Schedule

How does PVE - The Last of Us handle wipe day?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. If it did not hold, by day 5 the crowd dropped below half.

How often does PVE - The Last of Us wipe?

PVE - The Last of Us wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 16 hours ago the current world was created.

Server Details

What is the server location for PVE - The Last of Us?

Its name points to North America, but PVE - The Last of Us publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. 167.160.93.2:28015 is its address.

What is the performance like on PVE - The Last of Us?

The last 48 hours average 30 server fps, the low being 24. At its peak it held 100,065 entities: buildings, deployables and the rest of the world. Up to 4,293 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

PVE - The Last of Us runs which version of Rust?

The version in use at PVE - The Last of Us: Rust network protocol 2634 and build 167584, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is PVE - The Last of Us up, and how consistent is its uptime?

The server is live: PVE - The Last of Us is online. The reported uptime puts its last restart at about 35 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on PVE - The Last of Us?

These tags are published by PVE - The Last of Us and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does PVE - The Last of Us show up in Rust Analytics lists and filters?

On Rust Analytics, PVE - The Last of Us matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What is the process to join PVE - The Last of Us?

The console route: start Rust, press F1, enter client.connect 167.160.93.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Game build: 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.