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RUST ANALYTICS
LIVE60,707PLY11,579SRV
QUOTE 168.100.161.9:28079 Online checked 12m ago

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly

duo moddedoxide
Players · last
1/ 120
+0+0.0%24h
1% full
Day range 0 1
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 120
1% full
Change · 24h
+0
+0.0% from 1
7-day average
0
peak 2
Rank
#5,679
top 25%
Rank · 7d ago
#7,135
1456 places up
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
duo
players per team
Gather rate
–
no rate in the name
Score
35
player hours, last seven days
Map
4250
Procedural Map · seed 1689722554
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 25% of all ranked servers, and #265 of the duo servers (top 62%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctThu 24 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW12d ago 1 – running 0
Thu 24 Sep, 03:41 UTC20d ago 0 – 7.6 days 0
Sun 20 Sep, 13:51 UTC23d ago 2 halved by day 1 3.6 days 0
Sun 20 Sep, 02:22 UTC24d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TRAVELER DUO [MAX 2] Wipe 09.10EU · duo · weekly · 31 on average15/100+3+28.6%
2DUO | ПАЛЯНИЦЯ | FULL WIPE 08.10 | UA | EU | UKRAINEEU · duo · weekly · 18 on average10/100−5−32.6%
3TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 09.10EU · duo · weekly · 5 on average4/100+0+11.6%
4404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 09.10EU · duo · monthly · 4 on average1/550−1−50.0%
5404 RUST SOLO/DUO | ЧТ | ДЛЯ НОВИЧКОВ 08.10EU · duo · monthly · 4 on average1/550−1−40.0%
6404 RUST SOLO/DUO | СБ | ДЛЯ НОВИЧКОВ 10.10EU · duo · monthly · 3 on average2/550+0−7.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

No gather rate is given in the name of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. A maximum of 2 players per group is set through duo. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is active.

Which map is played on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

The map on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly is procedural, size 4,250, with seed 1689722554, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

What is the rank of [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

For the last seven days, [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly holds rank #5,679 on player hours, in the top 25% of all ranked servers. In the duo group, it ranks #265.

How many players does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly have?

1 of 120 slots on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly are filled at the moment. Average players over seven days: 0; peak: 2. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 1 players.

Wipe Cycle

What can you expect on wipe day for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 1 the crowd dropped below half.

When does [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly schedule its wipes?

No next wipe can be predicted for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 18 hours ago the current world was created.

Server Overview

What is the server location for [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Its name points to Europe, but [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly publishes no region tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 168.100.161.9:28079.

What is the performance like on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Server fps over the last 48 hours: 10 on average, 5 at the lowest. The entity count reached 102,219, covering buildings, deployables and all else in the world. The memory ceiling reached 5,874 MB. What players feel as lag is low fps together with a rising entity count.

[UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly is on which Rust version?

Rust network protocol 2634 and build 166494 on Linux is what [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly runs. Joining requires the same protocol on your game, which Steam updates.

Is [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly up, and how consistent is its uptime?

Online at this moment: [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly. Its own uptime figure dates the last restart to roughly 12 days 15 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Published by [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp120 (Max players): Capacity: 120 slots; ts2 (Group limit): Teams take no more than 2; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

These Rust Analytics lists include [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly: Duo Rust servers, Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join [UK/EU] Rusty BulletHole Vanilla Solo/Duo Monthly?

Type client.connect 168.100.161.9:28079 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,gmrust,cs166494,ts2,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp120
Max players Capacity: 120 slots.
ts2
Group limit Teams take no more than 2.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.