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RUST ANALYTICS
LIVE84,237PLY11,709SRV
QUOTE 168.100.162.12:29015 Online NA checked 12m ago

Dev

weekly wipes moddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,909
top 72% · #1537 in NA
Rank · 7d ago
#13,276
2633 places down
Last wipe
60d ago
weekly schedule
Next wipe
2d 3h
Fri 16 Oct, 20:13 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeFriday 16 October, 20:13 UTCin 2d 3h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average13/100+4+36.8%
2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average4/150−4−51.0%
3Legionnaire Gaming Test ServerNA · groups of 8+ · weekly · 1 on average1/200−1−50.0%
4Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average32/250−9−21.6%
5Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average23/250−19−44.7%
6Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 165 on average191/250−176−47.9%

Quick answers

from the figures on this page

Rules & Settings

How is Dev configured in terms of rules and settings?

The name of Dev carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.

What is the current map on Dev?

Dev uses a procedural map of size 4,250 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.

Activity

What is the rank of Dev?

In the top 72% of all ranked servers, Dev is #15,909 on player hours over the last seven days and #1,537 in North America.

What is the population on Dev?

The current count for Dev is 0 players. Average players over the last seven days: 0.

Wipe Schedule

How often does Dev wipe?

From weekly: 7 days after its last wipe, the next wipe at Dev is estimated. On Friday 16 October at 20:13 UTC the next wipe is due. This world has been running for 60 days 20 hours. The tags give a weekly wipe.

Server Info

Where can Dev be found?

In North America, Dev lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 168.100.162.12:29015.

What is the performance like on Dev?

Server fps over the last 48 hours: 59 on average, 52 at the lowest. The entity count reached 184,843, covering buildings, deployables and all else in the world. Memory use peaked at 7,540 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Dev running?

The version in use at Dev: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is Dev up, and how consistent is its uptime?

The server is live: Dev is online. 13 days 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

How should you interpret the tags on Dev?

These tags are published by Dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Dev?

On Rust Analytics, Dev matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Connection

What is the process to join Dev?

The console route: start Rust, press F1, enter client.connect 168.100.162.12:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players It holds 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.