Dev
Key statistics
the figures behind the quote- Players now
- 0/ ? slots not published
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,909 top 72% · #1537 in NA
- Rank · 7d ago
- #13,276 ▼2633 places down
- Last wipe
- 60d ago weekly schedule
- Next wipe
- 2d 3h Fri 16 Oct, 20:13 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 4250 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average | 13/100 | ▲+4+36.8% | |
| 2 | Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average | 4/150 | ▼−4−51.0% | |
| 3 | Legionnaire Gaming Test ServerNA · groups of 8+ · weekly · 1 on average | 1/200 | ▼−1−50.0% | |
| 4 | Rustoria.co - US MainNA · groups of 16+ · weekly · 223 on average | 32/250 | ▼−9−21.6% | |
| 5 | Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average | 23/250 | ▼−19−44.7% | |
| 6 | Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 165 on average | 191/250 | ▼−176−47.9% |
Quick answers
from the figures on this pageRules & Settings
How is Dev configured in terms of rules and settings?
The name of Dev carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is active.
What is the current map on Dev?
Dev uses a procedural map of size 4,250 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Custom Map.
Activity
What is the rank of Dev?
In the top 72% of all ranked servers, Dev is #15,909 on player hours over the last seven days and #1,537 in North America.
What is the population on Dev?
The current count for Dev is 0 players. Average players over the last seven days: 0.
Wipe Schedule
How often does Dev wipe?
From weekly: 7 days after its last wipe, the next wipe at Dev is estimated. On Friday 16 October at 20:13 UTC the next wipe is due. This world has been running for 60 days 20 hours. The tags give a weekly wipe.
Server Info
Where can Dev be found?
In North America, Dev lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 168.100.162.12:29015.
What is the performance like on Dev?
Server fps over the last 48 hours: 59 on average, 52 at the lowest. The entity count reached 184,843, covering buildings, deployables and all else in the world. Memory use peaked at 7,540 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Dev running?
The version in use at Dev: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is Dev up, and how consistent is its uptime?
The server is live: Dev is online. 13 days 23 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
How should you interpret the tags on Dev?
These tags are published by Dev and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^w (Weekly): The wipe cycle runs weekly; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Dev?
On Rust Analytics, Dev matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Connection
What is the process to join Dev?
The console route: start Rust, press F1, enter client.connect 168.100.162.12:29015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp0
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.