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RUST ANALYTICS
LIVE53,582PLY11,535SRV
QUOTE 169.1.226.36:28015 Offline checked 9d ago

Rust 10x | Local Test | Quad

10x quad moddedcarbon
Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,449
top 64%
Rank · 7d ago
#9,164
5285 places down
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
10x
read from the name
Score
1
player hours, last seven days
Map
3500
Procedural Map · seed 1012026
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct7 Oct9 Oct11 Oct

Top 64% of all ranked servers, and #620 of the quad servers (top 73%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 16:35 UTC9d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 4 on average7/200+4+171.0%
2Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 2 on average1/75−1−46.7%
3HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 2 on average4/160+1+50.0%
4RUSTX [x10 | SOLO/DUO/MAX 3 | Loot+ | Skins] WIPE 14.10EU · quad · 10x · weekly · 2 on average3/25+1+24.1%
5XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 2 on average1/160+0−14.3%
6⦿ ICEFUSE 10X Omega (Solo/Duo/Trio/Quad|No BPs|Kits|Shop)NA · quad · 10x · weekly · 2 on average0/150+0

Quick answers

from the figures on this page

Map and Rules

How is Rust 10x | Local Test | Quad configured in terms of rules and settings?

Rust 10x | Local Test | Quad carries its gather rate in its name: 10x. quad caps groups at 4 players. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.

Which map is played on Rust 10x | Local Test | Quad?

Rust 10x | Local Test | Quad uses a procedural map of size 3,500 with seed 1012026, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Player Count

Where does Rust 10x | Local Test | Quad sit in the rankings?

For the last seven days, Rust 10x | Local Test | Quad holds rank #14,449 on player hours, in the top 64% of all ranked servers. Among servers in quad, it stands at #620.

What is the population on Rust 10x | Local Test | Quad?

Right now, Rust 10x | Local Test | Quad is offline; the last sighting was 9 days 13 hours ago.

Wipe Cycle

What happens on wipe day at Rust 10x | Local Test | Quad?

Recent wipes at this server drew an average peak of 2 players. 5 hours after the latest wipe, the crowd reached its peak.

How often does Rust 10x | Local Test | Quad wipe?

The record holds too few of Rust 10x | Local Test | Quad's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 9 days 13 hours.

Server Details

What is the location of Rust 10x | Local Test | Quad?

For Rust 10x | Local Test | Quad, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 169.1.226.36:28015 is its address.

What Rust version is Rust 10x | Local Test | Quad running?

The version in use at Rust 10x | Local Test | Quad: Rust network protocol 2634 and build 166494, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Rust 10x | Local Test | Quad and is it currently online?

Rust 10x | Local Test | Quad is down. The last time we saw it was 9 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Rust 10x | Local Test | Quad?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon, which Rust 10x | Local Test | Quad publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Rust 10x | Local Test | Quad?

These Rust Analytics lists include Rust 10x | Local Test | Quad: 10x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 10x.

Joining the Server

What is the process to join Rust 10x | Local Test | Quad?

Type client.connect 169.1.226.36:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts4,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.