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RUST ANALYTICS
LIVE78,898PLY11,729SRV
QUOTE 169.155.232.197:28015 Offline checked 14d ago

LinuxGSM

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,838
top 70%
Rank · 7d ago
#8,444
8394 places down
Last wipe
32d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average467/550+80+20.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average391/475+2+0.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average287/275−7−2.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average323/450−45−12.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average49/250−22−31.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average355/450+58+19.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LinuxGSM?

No gather rate appears in the name of LinuxGSM. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on LinuxGSM?

LinuxGSM uses a procedural map, which the game generates.

Player Count

Where does LinuxGSM sit in the rankings?

In the top 70% of all ranked servers, LinuxGSM is #16,838 on player hours over the last seven days.

How full is LinuxGSM?

At present, LinuxGSM is offline; the last sighting was 14 days 17 hours ago.

Wipe Cycle

When does LinuxGSM schedule its wipes?

The record holds too few of LinuxGSM's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 32 days 3 hours.

Server Info

Where can LinuxGSM be found?

For LinuxGSM, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 169.155.232.197:28015.

LinuxGSM runs which version of Rust?

The version in use at LinuxGSM: Rust network protocol 2633 and build 163794, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of LinuxGSM?

LinuxGSM is down. The last time we saw it was 14 days 17 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on LinuxGSM?

Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LinuxGSM show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LinuxGSM: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to LinuxGSM?

Type client.connect 169.155.232.197:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmvanilla,cs163794,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.