Preflight Vanilla Test
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,880 top 71%
- Rank · 7d ago
- #15,472 ▼1408 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 496/550 | ▲+45+10.0% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average | 440/475 | ▼−10−2.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average | 254/275 | ▼−24−8.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average | 408/450 | ▼−8−1.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average | 47/250 | ▼−27−36.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average | 361/450 | ▲+30+9.0% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Preflight Vanilla Test?
No gather rate is given in the name of Preflight Vanilla Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Preflight Vanilla Test?
A procedural map runs on Preflight Vanilla Test, created by the game.
Population
What position does Preflight Vanilla Test hold in the server rankings?
In the top 71% of all ranked servers, Preflight Vanilla Test is #16,880 on player hours over the last seven days.
How full is Preflight Vanilla Test?
Right now, Preflight Vanilla Test is offline; the last sighting was 15 days 6 hours ago.
Wipe Cycle
How often does Preflight Vanilla Test wipe?
No rhythm can be told for Preflight Vanilla Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 15 days 6 hours.
Server Details
Where can Preflight Vanilla Test be found?
For Preflight Vanilla Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 172.104.86.66:47000.
Preflight Vanilla Test is on which Rust version?
The version in use at Preflight Vanilla Test: Rust network protocol 2634 and build 166165, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is Preflight Vanilla Test and is it currently online?
No response from Preflight Vanilla Test. It was last seen 15 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.
Tags & Filters
What is the meaning of the tags on Preflight Vanilla Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166165 (Build): It runs build 166165; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Preflight Vanilla Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Preflight Vanilla Test show up in Rust Analytics lists and filters?
These Rust Analytics lists include Preflight Vanilla Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Preflight Vanilla Test?
Type client.connect 172.104.86.66:47000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166165,ts8
Game
gmrust
mp1
ts8
v2634
cs166165
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.