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RUST ANALYTICS
LIVE84,395PLY11,733SRV
QUOTE 172.104.86.66:47000 Offline checked 15d ago

Preflight Vanilla Test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,880
top 71%
Rank · 7d ago
#15,472
1408 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average496/550+45+10.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average440/475−10−2.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average254/275−24−8.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average408/450−8−1.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average47/250−27−36.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average361/450+30+9.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Preflight Vanilla Test?

No gather rate is given in the name of Preflight Vanilla Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Preflight Vanilla Test?

A procedural map runs on Preflight Vanilla Test, created by the game.

Population

What position does Preflight Vanilla Test hold in the server rankings?

In the top 71% of all ranked servers, Preflight Vanilla Test is #16,880 on player hours over the last seven days.

How full is Preflight Vanilla Test?

Right now, Preflight Vanilla Test is offline; the last sighting was 15 days 6 hours ago.

Wipe Cycle

How often does Preflight Vanilla Test wipe?

No rhythm can be told for Preflight Vanilla Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 15 days 6 hours.

Server Details

Where can Preflight Vanilla Test be found?

For Preflight Vanilla Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 172.104.86.66:47000.

Preflight Vanilla Test is on which Rust version?

The version in use at Preflight Vanilla Test: Rust network protocol 2634 and build 166165, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is Preflight Vanilla Test and is it currently online?

No response from Preflight Vanilla Test. It was last seen 15 days 6 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 29 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on Preflight Vanilla Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166165 (Build): It runs build 166165; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Preflight Vanilla Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Preflight Vanilla Test show up in Rust Analytics lists and filters?

These Rust Analytics lists include Preflight Vanilla Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Preflight Vanilla Test?

Type client.connect 172.104.86.66:47000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166165,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Capacity: 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166165
Build It runs build 166165.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.