CI test server
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,901 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average | 417/500 | ▲+92+28.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average | 342/400 | ▲+27+8.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average | 307/325 | ▼−9−2.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average | 325/350 | ▲+39+13.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 47/250 | ▼−5−10.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 317/450 | ▲+66+26.4% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on CI test server?
No gather rate is given in the name of CI test server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on CI test server?
The game generates the procedural map on CI test server.
Player Count
What position does CI test server hold in the server rankings?
In the top 72% of all ranked servers, CI test server is #15,901 on player hours over the last seven days.
How many players does CI test server have?
Right now, CI test server is offline; the last sighting was 2 days 5 hours ago. Average players over the last seven days: 0.
Wipe Frequency
How often does CI test server wipe?
The record holds too few of CI test server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 2 days 5 hours ago the current world was created.
Server Details
What is the server location for CI test server?
For CI test server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 172.185.55.187:28015 is its address.
CI test server runs which version of Rust?
The version in use at CI test server: Rust network protocol 2634 and build 167584, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of CI test server?
Offline at this moment: CI test server. Last seen 2 days 5 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. First sighting by Rust Analytics: 12 October 2026.
Tags and Rankings
How should you interpret the tags on CI test server?
Published by CI test server for the game's server browser to read: gmvanilla (Game mode): Survival in its vanilla form; mp40 (Max players): Capacity: 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does CI test server show up in Rust Analytics lists and filters?
On Rust Analytics, CI test server matches these lists: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.
How to Join
What is the process to join CI test server?
The console route: start Rust, press F1, enter client.connect 172.185.55.187:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,^v,gmvanilla,cs167584,ts8
Game
gmvanilla
mp40
ts8
v2634
cs167584
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.