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RUST ANALYTICS
LIVE39,935PLY11,462SRV
QUOTE 172.59.70.208:28015 Offline checked 30d ago

Devlin's Rust Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,149
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
60d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average273/325−48−15.0%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average150/225−29−16.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average200/250+23+13.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average167/200−15−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average26/250−13−34.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average153/175−15−8.9%

Quick answers

from the figures on this page

Server Rules

How is Devlin's Rust Server configured in terms of rules and settings?

No gather rate appears in the name of Devlin's Rust Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Devlin's Rust Server?

Devlin's Rust Server uses a procedural map, which the game generates.

Player Count

What is the rank of Devlin's Rust Server?

In the top – of all ranked servers, Devlin's Rust Server is #15,149 on player hours over the last seven days.

What is the population on Devlin's Rust Server?

Right now, Devlin's Rust Server is offline; the last sighting was 30 days 14 hours ago.

Wipe Frequency

When does Devlin's Rust Server schedule its wipes?

The record holds too few of Devlin's Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 60 days 9 hours.

Server Details

What is the location of Devlin's Rust Server?

For Devlin's Rust Server, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 172.59.70.208:28015.

Devlin's Rust Server is on which Rust version?

Rust network protocol 2632 and build 161125 on Windows is what Devlin's Rust Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Devlin's Rust Server up, and how consistent is its uptime?

Offline at this moment: Devlin's Rust Server. Last seen 30 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

What is the meaning of the tags on Devlin's Rust Server?

Published by Devlin's Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Devlin's Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, Devlin's Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to Devlin's Rust Server?

The console route: start Rust, press F1, enter client.connect 172.59.70.208:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol To join, your game needs protocol 2632.
cs161125
Build Build 161125.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.