NC Test Server
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,880 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 21:34 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 394 on average | 272/300 | ▼−141−34.2% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 331 on average | 153/200 | ▼−94−38.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 173/200 | ▲+4+2.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 313 on average | 168/200 | ▼−14−7.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 35/250 | ▲+6+20.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 268 on average | 179/225 | ▼−38−17.7% |
Quick answers
from the figures on this pageRules & Settings
How is NC Test Server configured in terms of rules and settings?
No gather rate is given in the name of NC Test Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on NC Test Server?
A procedural map runs on NC Test Server, created by the game.
Population
What is the rank of NC Test Server?
For the last seven days, NC Test Server holds rank #15,880 on player hours, in the top 72% of all ranked servers.
How many players does NC Test Server have?
On NC Test Server, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does NC Test Server wipe?
There are too few wipes on record for NC Test Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 35 hours old.
Server Details
What is the location of NC Test Server?
No region is published by NC Test Server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 173.233.154.19:28015.
NC Test Server is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what NC Test Server runs. The protocol has to match for you to join, and Steam applies that update.
Is NC Test Server up, and how consistent is its uptime?
The server is live: NC Test Server is online. Availability of 100% over the last 1 full day: it was online for 24 of 24 hours. The earliest Rust Analytics saw it was 13 October 2026.
Tags and Rankings
How should you interpret the tags on NC Test Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which NC Test Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature NC Test Server?
These Rust Analytics lists include NC Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to NC Test Server?
Type client.connect 173.233.154.19:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.