Skip to the page
RUST ANALYTICS
LIVE70,423PLY11,690SRV
QUOTE 173.90.239.20:28015 Online checked 8m ago

Always Small Maps 2x less decay

2x moddedcarbon
Players · last
1/ 100
+0−25.0%24h
1% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
+0
−25.0% from 1
7-day average
0
peak 3
Rank
#5,376
top 24%
Rank · 7d ago
#6,394
1018 places up
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
41
player hours, last seven days
Map
3000
Procedural Map · seed 1305954996
First seen
18 Sep 2026
no hostname published

Players

AveragePeak
00.511.5222:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC3d ago 2 – running 0
Thu 1 Oct, 21:14 UTC FW11d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC17d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC18d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC19d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC19d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC23d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 652 on average353/400−4−1.0%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 426 on average304/325+72+30.8%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average244/500+93+61.9%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 292 on average30/1000−27−47.1%
5Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average11/100+3+38.9%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 258 on average163/300+45+37.8%

Quick answers

from the figures on this page

Map and Rules

How is Always Small Maps 2x less decay configured in terms of rules and settings?

A gather rate of 2x appears in the name of Always Small Maps 2x less decay. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the current map on Always Small Maps 2x less decay?

A procedural map of size 3,000 with seed 1305954996 runs on Always Small Maps 2x less decay, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of Always Small Maps 2x less decay?

In the top 24% of all ranked servers, Always Small Maps 2x less decay is #5,376 on player hours over the last seven days.

How full is Always Small Maps 2x less decay?

1 of 100 slots on Always Small Maps 2x less decay are filled right now. Average players over seven days: 0; peak: 3. At 22:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

What can you expect on wipe day for Always Small Maps 2x less decay?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 14 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. If it did not hold, by day 2 the crowd dropped below half.

When does Always Small Maps 2x less decay schedule its wipes?

No next wipe can be predicted for Always Small Maps 2x less decay: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 11 days 23 hours old.

Server Overview

What is the server location for Always Small Maps 2x less decay?

No region is published by Always Small Maps 2x less decay. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 173.90.239.20:28015 is its address.

Is Always Small Maps 2x less decay performing well?

Server fps over the last 48 hours: 238 on average, 230 at the lowest. The entity count reached 45,450, covering buildings, deployables and all else in the world. Up to 2,523 MB of memory was used. Low fps and growing entities are the source of felt lag.

Always Small Maps 2x less decay is on which Rust version?

The version in use at Always Small Maps 2x less decay: Rust network protocol 2634 and build 167398, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is Always Small Maps 2x less decay up, and how consistent is its uptime?

Always Small Maps 2x less decay is up. It is taking players now. The reported uptime puts its last restart at about 8 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 18 September 2026.

Server Tags

How should you interpret the tags on Always Small Maps 2x less decay?

Published by Always Small Maps 2x less decay for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Always Small Maps 2x less decay show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Always Small Maps 2x less decay: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Connection

What steps do I take to join Always Small Maps 2x less decay?

The console route: start Rust, press F1, enter client.connect 173.90.239.20:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.